Leeroy, lawful male dwarven Courier -----+-------- |............| ............| |d............ |@...........| |.` ` .....| --- ------ [Leeroy the Vault Dweller] St10 Dx12 Co6 In6 Wi3 Ch4 CouDwaMalLaw Dlvl:1 $0 HP14(14) Pw1(1) AC9 Exp1 T41 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Courier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. # You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 20 uncursed +0 bullets (in quiver) {0} c - an uncursed +0 knife (alternate weapon; not wielded) {2} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions d - 2 uncursed potions of Jolt Cola {0} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: shock resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 124 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 23 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 59% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 68% Armor drop chance was reduced to 91% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: shuriken (turn 21) The following skill became untrainable if you tried to train it too early: techniques (turn 608) The following skill became untrainable after a while: healing spells (turn 25112) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 55502) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42045 Monster spawn increase reached its maximum at turn 159627 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 340872 The monster class that cannot be genocided was centaur The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: hydrargyrumach (freq bonus 9) The monster species that spawned more often: sheep (freq bonus 8) The monster species that spawned more often: gnome mummy (freq bonus 6) The monster species that spawned more often: power shoggoth (freq bonus 8) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 5) The monster species that spawned more often: tyrannosaur (freq bonus 12) The monster species that spawned more often: limner fumble exiled tempter (freq bonus 4) The monster species that spawned more often: serpent man (freq bonus 24) The monster species that spawned more often: big black unicorn (freq bonus 36) The monster species that spawned more often: water snake (freq bonus 24) The monster species that spawned more often: cancer research lady (freq bonus 16) The monster species that spawned more often: stave dentine jut (freq bonus 10) The monster species that spawned more often: Bad Tidings (freq bonus 12) The monster species that spawned more often: grand master chi warrior (freq bonus 12) The monster species that spawned more often: card spore (freq bonus 24) The monster species that spawned more often: shadow orc (freq bonus 6) The monster species that spawned more often: fritting rewedding lapin bastinado glaive (freq bonus 8) The monster species that spawned more often: fuxxor cat (freq bonus 12) The monster species that spawned more often: blank colony (freq bonus 21) The monster species that spawned more often: kingdra (freq bonus 20) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster species that never randomly spawned: water hound The monster species that never randomly spawned: devilish potato The monster species that never randomly spawned: tucket viridian The monster species that never randomly spawned: fiefdom firebombing The monster species that never randomly spawned: mutant fly The monster species that never randomly spawned: mike interconnect The monster species that never randomly spawned: fenek The monster species that never randomly spawned: Suou Ginta The monster species that never randomly spawned: cockish sociologist blowoff sidesplitting The monster species that never randomly spawned: eternium golem The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 13) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 5) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 6) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 14) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 5) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 5) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 19) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 13) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 97) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 15) Next attribute increase check would have come at turn 623 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having teleport control (0) You hungered rapidly You had automatic searching You had 1340 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was President Kimball The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (116) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (SUDO ROOT) scroll of mana (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of phase door (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of standard id (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of cure (LAM EQUENUS) * scroll of extra healing (ADE EXPIRIUS) * scroll of greater mana restoration (ITAINO ITAINO TONDEKE) Potions potion of Jolt Cola (sticky) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (2 created) 0 little dogs (1 created) 0 kobolds (1 created) 0 hidden kobolds (1 created) 0 small snakes (1 created) 0 normal frogs (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Courier... Youescaped from the dungeon with 0 points,