Leeroy, lawful male ungenomoldic Warrior -|---------- |..........| |........... |..........| |.u........| ------------ [Leeroy the Wood Bear Cub] St13 Dx11 Co12 In8 Wi11 Ch8 WarUngMalLaw Dlvl:1 $0 HP25(25) Pw17(17) AC-9 HD2 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a wood bear cub! Wiped out all ungenomolds. You feel dead inside. Be careful! New moon tonight. # (2x) splint mail - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A robust suit of armor that offers good protection. There is nothing here to pick up. # In what direction? [hykulnjb><] You won't fit on a saddle. But you can try to get on your steed anyway. Do it? [yn] (n) You mount the saddled green nightmare. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons b - a blessed +1 mace (weapon in paw) {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {1} Armor a - an uncursed +1 splint mail (being worn) {160} e - an uncursed +0 large shield (being worn) {40} Comestibles f - 40 uncursed apples {0} g - 47 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands h - a cursed wand of death (0:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 49% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 91% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: protection spells (turn 7) The following skill became untrainable if you tried to train it too early: protection spells (turn 2240) The following skill became untrainable after a while: firearms (turn 75643) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 78704) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 55754 Monster spawn increase reached its maximum at turn 207224 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1382700 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: amnesia elemental (freq bonus 6) The monster species that spawned more often: %s Rat-Man (freq bonus 10) The monster species that spawned more often: flatface (freq bonus 42) The monster species that spawned more often: legion devil general (freq bonus 12) The monster species that spawned more often: sulfur mold (freq bonus 24) The monster species that spawned more often: huge flaming sphere (freq bonus 12) The monster species that spawned more often: group platypus (freq bonus 24) The monster species that spawned more often: industrial turret (freq bonus 9) The monster species that spawned more often: reaper force patch (freq bonus 6) The monster species that spawned more often: selenite butcher (freq bonus 6) The monster species that spawned more often: accelerando motorizing (freq bonus 24) The monster species that spawned more often: outcast farcical prof sterilization (freq bonus 3) The monster species that spawned more often: really dangerous colony (freq bonus 16) The monster species that spawned more often: queuing babcock (freq bonus 16) The monster species that spawned more often: assured mack trumped (freq bonus 8) The monster species that spawned more often: delicacy pompously (freq bonus 12) The monster species that spawned more often: axial light (freq bonus 6) The monster species that spawned more often: superfluity gazing (freq bonus 4) The monster species that spawned more often: fearsome butcher (freq bonus 12) The monster species that spawned more often: slighter scarred (freq bonus 30) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster species that never randomly spawned: spider monkey The monster species that never randomly spawned: two-headed ogre The monster species that never randomly spawned: challenging buzzard The monster species that never randomly spawned: ultimate newt The monster species that never randomly spawned: nonexistence tipple The monster species that never randomly spawned: stationary owlbear The monster species that never randomly spawned: shock hound The monster species that never randomly spawned: scoped homemaker The monster species that never randomly spawned: blue giant The monster species that never randomly spawned: goyaman The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 24) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 9) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 14) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 11) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 3) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 5) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 12) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 10) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 11) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 6) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 4) Next attribute increase check would have come at turn 438 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You were warned You had automatic searching You had 1498 points of nutrition remaining You were riding your green nightmare You were polymorphing You were polymorphed into a wood bear cub Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (307) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (guzzle helmet) * skullcap (rotating helmet) * flack helmet (hacker helmet) * crystal helm (crested helmet) * mining helm (filtered helmet) * field helm (orange visored helmet) * helm of safeguard (frequent helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (spanish gloves) * commander gloves (digger gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (living boots) * boots of safeguard (roller boots) Scrolls scroll of healing (IO IO O PHRIXRIZO EOA) scroll of mana (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of phase door (PUTIUS CONSIO) scroll of standard id (GODFATHER OF ALL ROGUELIKES) scroll of cure (ACROBAT BATTLEBOOK UNARMEDCOMBAT) * scroll of extra healing (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of greater mana restoration (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of genocide (GIMMIE ALL THE SPELLS) Wands wand of death (double-headed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... You and the saddled green nightmare escaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.