Leeroy, lawful male asgardish Rogue ---.- |...| |...| |.d.| |@.$| |...| |.... ----- [Leeroy the Footpad] St6 Dx12 Co7 In6 Wi11 Ch9 RogAsgMalLaw Dlvl:1 $1518 HP19(19) Pw7(7) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 68% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 97% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 63% Tool drop chance was reduced to 96% Food drop chance was reduced to 87% Monster death drops spawned with only 98% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: unicorn horn (turn 6) The following skill became untrainable if you tried to train it too early: devices (turn 9802) The following skill became untrainable after a while: healing spells (turn 26736) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 36382) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52601 Monster spawn increase reached its maximum at turn 185981 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 453250 The monster class that cannot be genocided was nymph The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: gray mold (freq bonus 56) The monster species that spawned more often: complexer spendthrift double (freq bonus 3) The monster species that spawned more often: palled wisecrack inconsiderable (freq bonus 6) The monster species that spawned more often: creeper (freq bonus 12) The monster species that spawned more often: petty tunnel wight (freq bonus 6) The monster species that spawned more often: anti-vegetation eye (freq bonus 4) The monster species that spawned more often: centrifugalize filching (freq bonus 27) The monster species that spawned more often: red hot ride (freq bonus 10) The monster species that spawned more often: Antonia's leather pump (freq bonus 9) The monster species that spawned more often: invisible colony (freq bonus 6) The monster species that spawned more often: barricade tower (freq bonus 32) The monster species that spawned more often: wand trove (freq bonus 15) The monster species that spawned more often: rinding yearn (freq bonus 12) The monster species that spawned more often: enchantress (freq bonus 3) The monster species that spawned more often: novel colony (freq bonus 16) The monster species that spawned more often: bastard ant (freq bonus 12) The monster species that spawned more often: purple stalk (freq bonus 5) The monster species that spawned more often: depression permamimic (freq bonus 3) The monster species that spawned more often: Vorlon God-Emperor (freq bonus 18) The monster species that spawned more often: stag beetle (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 6) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 5) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 18) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster species that never randomly spawned: blade naga hatchling The monster species that never randomly spawned: naga prisonmaster The monster species that never randomly spawned: hidden barrow wight The monster species that never randomly spawned: mind warp patch The monster species that never randomly spawned: blending nymphomaniac The monster species that never randomly spawned: sexy nurse The monster species that never randomly spawned: Shaqtari The monster species that never randomly spawned: pearduck The monster species that never randomly spawned: scurf luxuriating The monster species that never randomly spawned: umber hulk The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 20) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 14) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 19) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 17) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 8) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 58) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 1) Next attribute increase check would have come at turn 383 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having see invisible (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (393) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (MEAD NI NAJAP) scroll of teleportation (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of healing (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of mana (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of phase door (HCUO) scroll of standard id (ZOUCH ZOUKI TO PARY) scroll of cure (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) * scroll of extra healing (EIESOUS OUAIR AMOUN OUTHI) * scroll of greater mana restoration (DARTS DIVINATIONS TRAPSANDDOORS) Potions potion of sickness (turquoise) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.