Leeroy, lawful male asgardish Paladin --------------- |.............| +.....f........ |......@....$.| -----+----- --- [Leeroy the Fighter of Law] St5 Dx5 Co15 In11 Wi14 Ch14 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw24(24) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of knock (0:4) {0} Rings i - an uncursed ring of warning {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: poison resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 80% Ring drop chance was reduced to 48% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 77% Tool drop chance was reduced to 66% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: two-handed sword (turn 28) The following skill became untrainable if you tried to train it too early: short sword (turn 140) The following skill became untrainable after a while: petkeeping (turn 23019) The following skill couldn't be trained before a certain turn number is reached: knife (turn 7587) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93608 Monster spawn increase reached its maximum at turn 193313 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1100154 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: rub monster The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: cockcrow jibingly (freq bonus 2) The monster species that spawned more often: chimera toad (freq bonus 18) The monster species that spawned more often: undead doom marine (freq bonus 6) The monster species that spawned more often: evil jelly (freq bonus 9) The monster species that spawned more often: cheeping poultice (freq bonus 2) The monster species that spawned more often: stone-warhorse (freq bonus 24) The monster species that spawned more often: giant green bat (freq bonus 6) The monster species that spawned more often: gibbering mouther (freq bonus 3) The monster species that spawned more often: magnetic colony (freq bonus 9) The monster species that spawned more often: holy fishing rod (freq bonus 6) The monster species that spawned more often: dark archer (freq bonus 3) The monster species that spawned more often: vastly burred (freq bonus 12) The monster species that spawned more often: thresher (freq bonus 8) The monster species that spawned more often: Jane's dancing shoe (freq bonus 12) The monster species that spawned more often: empiric hypothecate (freq bonus 10) The monster species that spawned more often: giant tree rat (freq bonus 10) The monster species that spawned more often: space goblin (freq bonus 5) The monster species that spawned more often: moldy force fungus (freq bonus 4) The monster species that spawned more often: slime stalk (freq bonus 12) The monster species that spawned more often: master vampire (freq bonus 3) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: normal elemental The monster species that never randomly spawned: contrarily pact The monster species that never randomly spawned: corpulent gal The monster species that never randomly spawned: hod ettin The monster species that never randomly spawned: vacuum warp fungus The monster species that never randomly spawned: paralysis whip salamander The monster species that never randomly spawned: giant spotted rat The monster species that never randomly spawned: aggressive kudzu The monster species that never randomly spawned: venom lichen The monster species that never randomly spawned: on the matte The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 18) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 28) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 16) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 40) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 5) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 10) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 1) Next attribute increase check would have come at turn 222 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having displacement (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (326) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (poor helmet) leather gloves (black gloves) low boots (walking shoes) Scrolls scroll of healing (KLOCK DOCK KAPOW) scroll of mana (WH40K) scroll of phase door (NESRECA HROSCEV) scroll of standard id (RGB ZNFUVAALL CRERIBQ) scroll of cure (VITIO PUS RO) * scroll of extra healing (TA PUUN) * scroll of greater mana restoration (BITHOURARA ASOUEMARA) Spellbooks spellbook of knock (blurred) Rings ring of warning (jet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.