Leeroy, lawful male asgardish Jedi ---+- |..@| |..d| |...| ....| |...| ----- [Leeroy the Youngling] St16 Dx9 Co12 In11 Wi6 Ch5 JedAsgMalLaw Dlvl:1 $0 HP27(27) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. # You don't know any spells right now. # Pick an object. d a dog or other canine (tame little dog) (base level 2) Accessing Pokedex entry for little dog... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 83% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 85% Armor drop chance was reduced to 96% Tool drop chance was reduced to 97% Food drop chance was reduced to 90% Monster death drops spawned with only 80% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: sling (turn 24) The following skill became untrainable if you tried to train it too early: broadsword (turn 560) The following skill became untrainable after a while: elemental spells (turn 25652) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 80606) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53167 Monster spawn increase reached its maximum at turn 112062 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4664850 The monster class that cannot be genocided was nymph The monster class that was spawned more often: worm (freq bonus 3) The monster species that spawned more often: cerulean colony (freq bonus 24) The monster species that spawned more often: weary-looking traveler (freq bonus 24) The monster species that spawned more often: little dog (freq bonus 21) The monster species that spawned more often: blank warp patch (freq bonus 12) The monster species that spawned more often: burning mimic (freq bonus 16) The monster species that spawned more often: intoner (freq bonus 16) The monster species that spawned more often: werecoins (freq bonus 30) The monster species that spawned more often: cerulean mushroom (freq bonus 12) The monster species that spawned more often: topmodel (freq bonus 10) The monster species that spawned more often: pleased shaman (freq bonus 10) The monster species that spawned more often: domoxorn (freq bonus 30) The monster species that spawned more often: mummified sentai (freq bonus 12) The monster species that spawned more often: skeletal spider (freq bonus 24) The monster species that spawned more often: rusalka (freq bonus 60) The monster species that spawned more often: batboy gweduck (freq bonus 8) The monster species that spawned more often: drunkard (freq bonus 8) The monster species that spawned more often: psychic elemental (freq bonus 6) The monster species that spawned more often: werepanther (freq bonus 18) The monster species that spawned more often: haunt (freq bonus 5) The monster species that spawned more often: stone statue (freq bonus 16) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster species that never randomly spawned: multi-hued mold The monster species that never randomly spawned: krone viscidly The monster species that never randomly spawned: Verena The monster species that never randomly spawned: snail The monster species that never randomly spawned: sophisticated mind flayer The monster species that never randomly spawned: deceiving fungus The monster species that never randomly spawned: Deckschmae The monster species that never randomly spawned: misleading administrating The monster species that never randomly spawned: Arne The monster species that never randomly spawned: brass-monkey The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 10) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 36) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 7) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 18) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 6) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 2) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 15) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 1) Next attribute increase check would have come at turn 1013 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (92) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (camouflage patterned gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (silk helmet) * skullcap (covered helmet) * flack helmet (steel helmet) * crystal helm (inkcoat helmet) * mining helm (musical helmet) * field helm (spired helmet) * helm of safeguard (great helmet) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (odd pair of gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (tightly fitting boots) * boots of safeguard (rain boots) Scrolls scroll of healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of mana (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of phase door (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of standard id (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of cure (ROMHACK MADE BY HITLER) * scroll of extra healing (OMG AMY ASCENDED FOURK DESPITE WAND DESTRUCTION) * scroll of greater mana restoration (CRIAEDO) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.