Leeroy, lawful male ungenomoldic Ordinator ..%.# ....I---------------- ....I.I....[.........| ....E.I.------------.|.|.----- ..Eo...I#I |.|<....| ......E. ---.-----.| -....... |.....|...| EE...... -----.|.--| E..E.E.E.E ..|...| ...E.EE..... -.|.|.| E.E.....E.E.E. 1 |.| |.| .E...E..EE....E. 1 |.| |.| ..E............... |.| |.| ..EE.. . ---.|--.| ..E.E. |...|...| ...E. |.---.|.| ... |.|...|.| . -.|.---.| ....|...| --------- [Leeroy the Bladefencer] St18/01 Dx7 Co7 In6 Wi6 Ch5 OrdUngMalLaw Dlvl:2 $31 HP61(61) Pw71(71) AC10 MC0 Xp6/558 Wt130/1710 T1377 Latest messages Something commotions! You feel hemmed in. It hits you! [-5 -> 19] It misses. You feel an unseen monster! You bite it. You kill it! It misses. It claws you! [-13 -> 6] It misses. You miss it. It misses. It claws you! [-3 -> 3] It misses. You feel an unseen monster! It claws you! You return to ungenomoldic form! Your inventory Amulets n - an uncursed amulet of ESP {0} Weapons a - an uncursed +3 tsurugi {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet (weapon in foreclaw) {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor s - a blessed +0 dwarvish cloak {4} t - a cursed -1 pair of iron shoes {20} Scrolls i - 8 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} q - an uncursed scroll of sin {0} r - an uncursed scroll of create monster {0} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands h - a cursed wand of death (0:10) {0} p - an uncursed wand of undead turning (0:6) {0} Gems o - an uncursed +0 kunzite stone {1} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 78 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 81% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 55% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: form IV (Ataru) The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: boomerang (turn 13) The following skill became untrainable if you tried to train it too early: spirituality (turn 342) The following skill became untrainable after a while: missile weapons (turn 74389) The following skill couldn't be trained before a certain turn number is reached: searching (turn 17324) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 99 Monster spawn increase started at turn 106326 Monster spawn increase reached its maximum at turn 271926 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 771097 The monster class that cannot be genocided was turret The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: blade urchin (freq bonus 6) The monster species that spawned more often: miner latest (freq bonus 14) The monster species that spawned more often: void spore (freq bonus 10) The monster species that spawned more often: lag monster (freq bonus 24) The monster species that spawned more often: movanic deva (freq bonus 4) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 8) The monster species that spawned more often: libbing limelighted (freq bonus 24) The monster species that spawned more often: Roflth (freq bonus 28) The monster species that spawned more often: priestly lacerate (freq bonus 8) The monster species that spawned more often: shy asian girl (freq bonus 12) The monster species that spawned more often: pungent quanta backslidden (freq bonus 4) The monster species that spawned more often: driver bat (freq bonus 12) The monster species that spawned more often: cambridge iscose bronzier (freq bonus 16) The monster species that spawned more often: antifascist drover (freq bonus 36) The monster species that spawned more often: paraguay gatekeeper (freq bonus 12) The monster species that spawned more often: totalism associating (freq bonus 6) The monster species that spawned more often: whiny Mary-Sue (freq bonus 12) The monster species that spawned more often: chasing yellow jacket (freq bonus 5) The monster species that spawned more often: sniper turret (freq bonus 66) The monster species that spawned more often: reallocating shopped (freq bonus 10) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster species that never randomly spawned: porter tengu The monster species that never randomly spawned: targetting turret The monster species that never randomly spawned: snow rabbit The monster species that never randomly spawned: mylings The monster species that never randomly spawned: Katrin's dancing shoe The monster species that never randomly spawned: elemental monster The monster species that never randomly spawned: great white shark The monster species that never randomly spawned: Mim, Betrayer of Turin The monster species that never randomly spawned: oblivion knight The monster species that never randomly spawned: space wasp The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 34) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 29) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 3) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 8) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 19) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 19) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 10) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 4) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 3) Next attribute increase check would have come at turn 4009 Strength training was 9 Dexterity training was 10 Wisdom training was 50 Constitution training was 50 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having clairvoyance (0) You were warned You had automatic searching You had infravision You had 1160 points of nutrition remaining You were invisible You could survive without air You were polymorphing You were a werestalker You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 587% Techniques known in the end Name Level Status weapon practice 6XR Prepared(0) turn undead 6XR Prepared(0) world fall 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) poke ball 6 R Prepared(0) research 6 R Prepared(0) calm steed 6 R Prepared(0) blessing 6 R Prepared(0) draw blood 6 R Prepared(0) surgery 6 R Prepared(0) double thrownage 6 R Prepared(0) eddy wind 6 R Prepared(0) concentrating 2X Prepared(0) Discoveries Amulets amulet of ESP (looped) Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (padded helmet) * skullcap (covered helmet) * flack helmet (musical helmet) * crystal helm (brick helmet) * mining helm (wide metal helm) * field helm (red helmet) * helm of safeguard (full helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (tightly fitting gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (pink sneakers) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of mana (LOGUNO JIVYA EVILYVON) scroll of phase door (TA PUUN) scroll of standard id (IMMORTAL DUNGEON) scroll of cure (FWQWGADZ) * scroll of extra healing (EIT ME) * scroll of greater mana restoration (RENEW TIME DIFFER SO QUANTITY) scroll of genocide (BLIZZARD BUGFIX IS AN OXYMORON) scroll of sin (INESSENTIAL INFILTRATED IVY) scroll of create monster (WAWAE EHA) Spellbooks spellbook of enchant weapon (ethereal) Rings ring of increase accuracy (carnelian) Wands wand of death (fall) wand of undead turning (spandex) Gems kunzite stone (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 48 monsters You read items or engraved 2 times You genocided 1 type of monster You never polymorphed an object You changed form 5 times You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...