Leeroy, lawful male ungenomoldic Ordinator ---- # ---...-- |........,###,---.- ..$.....|#,,,,-.<.| `....@,,##,|...+ -. ---### |...| -- ----- [Leeroy the Battler] St18 Dx8 Co5 In7 Wi11 Ch7 OrdUngMalLaw Dlvl:2 $277 HP23(23) Pw33(33) AC9 MC0 Xp2/27 Wt135/1120 T800 Leg Latest messages You are too small to do any kicking. Try it anyway? [yn] (n) You hurt your muscles! You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) You're too small to pull the door open. You displaced Thaedil. (2x) There is a wall in the way! # (2x) You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) Pick an object. + a spell book or a closed door (closed door) You displaced Thaedil. You hear gently lapping water. You hear a chugging sound. You bite it. You kill it! You are caught in the gas spore's explosion! You return to ungenomoldic form! Your inventory Weapons a - an uncursed +3 tsurugi (weapon in foreclaws) {24} b - a blessed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * blessed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} s - 2 uncursed +0 daggers {8} Comestibles n - an uncursed porter lichen corpse {20} Scrolls i - 6 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} o - a blessed scroll of healing {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands h - a cursed wand of death (0:10) {0} Gems r - 2 uncursed +0 disthene stones {2} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: quad attacks You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 88% Implant drop chance was reduced to 84% Armor drop chance was reduced to 58% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: high heels (turn 32) The following skill became untrainable if you tried to train it too early: high heels (turn 782) The following skill became untrainable after a while: form III (Soresu) (turn 66226) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 53249) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 56960 Monster spawn increase reached its maximum at turn 179030 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2409993 The monster class that cannot be genocided was (null) The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: autosuggestion restuff (freq bonus 4) The monster species that spawned more often: Angel (freq bonus 4) The monster species that spawned more often: undead gamer (freq bonus 8) The monster species that spawned more often: airiest blissfully (freq bonus 8) The monster species that spawned more often: rot turret (freq bonus 18) The monster species that spawned more often: klingon soldier (freq bonus 8) The monster species that spawned more often: jaundice inutile asininely (freq bonus 24) The monster species that spawned more often: slimy force fungus (freq bonus 24) The monster species that spawned more often: weapon trove (freq bonus 40) The monster species that spawned more often: hail master (freq bonus 9) The monster species that spawned more often: black baboon (freq bonus 16) The monster species that spawned more often: Tax A-Driver (freq bonus 8) The monster species that spawned more often: hru (freq bonus 16) The monster species that spawned more often: teleporter (freq bonus 18) The monster species that spawned more often: interfacing lapper (freq bonus 6) The monster species that spawned more often: goldfish (freq bonus 32) The monster species that spawned more often: aggravated light (freq bonus 4) The monster species that spawned more often: master backup (freq bonus 16) The monster species that spawned more often: hexon (freq bonus 2) The monster species that spawned more often: petty pink sentai (freq bonus 36) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 10) The monster species that never randomly spawned: brookman The monster species that never randomly spawned: satiric suspenseful The monster species that never randomly spawned: cursed spore The monster species that never randomly spawned: tiger cub The monster species that never randomly spawned: arctic worm The monster species that never randomly spawned: undead ninja The monster species that never randomly spawned: noise monster The monster species that never randomly spawned: spook The monster species that never randomly spawned: multi-hued fungus The monster species that never randomly spawned: edifice humorist The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 43) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 25) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 14) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 10) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 4) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 10) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 5) Next attribute increase check would have come at turn 2326 Strength training was 1 Dexterity training was -1 Wisdom training was 1 Constitution training was 30 You were sleep resistant You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having quad attacks (0) You had wounded rear limbs (1) You saw invisible You were warned You had automatic searching You had infravision You had 669 points of nutrition remaining You could survive without air You were polymorphing You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 593% Techniques known in the end Name Level Status weapon practice 2XR Not Ready(2337) turn undead 2XR Prepared(0) world fall 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) poke ball 2 R Prepared(0) research 2 R Prepared(0) calm steed 2 R Prepared(0) blessing 2 R Prepared(0) draw blood 2 R Prepared(0) surgery 2 R Prepared(0) double thrownage 2 R Prepared(0) eddy wind 2 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (hacker helmet) * skullcap (silk helmet) * flack helmet (winged helmet) * crystal helm (tasseled helmet) * mining helm (etched helmet) * field helm (poor helmet) * helm of safeguard (tight helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (silk fingerlings) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (pink sneakers) * boots of safeguard (hot boots) Scrolls scroll of healing (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of mana (CORONATION CULMINATION) scroll of phase door (BUILDIONS CAN INSTAKILL AT RANGE) scroll of standard id (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of cure (BUTANG ZOOMBOINGY ZOLIZEAL) * scroll of extra healing (ABIL BASE CURR GEAR TEMP TOTL) * scroll of greater mana restoration (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of genocide (STRIPE SORROW) Spellbooks spellbook of enchant weapon (scintillating) Rings ring of increase accuracy (indestructible) Wands wand of death (bulging) Gems disthene stone (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 12 monsters You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (21 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (83 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...