Leeroy, lawful male asgardish Warrior -.---- |@...` .u`` ` |. --- [Leeroy the Swordsman] St17 Dx9 Co15 In5 Wi5 Ch6 WarAsgMalLaw Dlvl:1 $0 HP23(23) Pw14(14) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: invisibility You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 38% Wand drop chance was reduced to 91% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 88% Tool drop chance was reduced to 77% Food drop chance was reduced to 90% Monster death drops spawned with only 76% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: trident (turn 40) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 429) The following skill became untrainable after a while: enchantment spells (turn 38785) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 33706) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44590 Monster spawn increase reached its maximum at turn 209260 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 487485 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: ghost (freq bonus 1) The monster color that was spawned more often: green (freq bonus 15) The monster species that spawned more often: queen feidam (freq bonus 24) The monster species that spawned more often: discountenance gorgon (freq bonus 20) The monster species that spawned more often: green mold (freq bonus 4) The monster species that spawned more often: venetian fountainhead invaluably (freq bonus 6) The monster species that spawned more often: subsume fooled (freq bonus 6) The monster species that spawned more often: rat-thing (freq bonus 3) The monster species that spawned more often: false warp fungus (freq bonus 6) The monster species that spawned more often: enslaved authority (freq bonus 6) The monster species that spawned more often: purple mold (freq bonus 9) The monster species that spawned more often: lilac force patch (freq bonus 12) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 24) The monster species that spawned more often: leopard dress prostitute (freq bonus 10) The monster species that spawned more often: leprechotta (freq bonus 6) The monster species that spawned more often: super trapdoor spider (freq bonus 20) The monster species that spawned more often: blue mushroom patch (freq bonus 12) The monster species that spawned more often: computer elemental (freq bonus 27) The monster species that spawned more often: gang guy (freq bonus 6) The monster species that spawned more often: wooden mold (freq bonus 18) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 9) The monster species that spawned more often: real devilfish (freq bonus 24) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster species that never randomly spawned: spider magus The monster species that never randomly spawned: sepia growth The monster species that never randomly spawned: chemical stalk The monster species that never randomly spawned: arch-vile The monster species that never randomly spawned: disintegration trove The monster species that never randomly spawned: big trapper The monster species that never randomly spawned: Nikolei The monster species that never randomly spawned: small tarantula The monster species that never randomly spawned: thorned elder The monster species that never randomly spawned: evasive troll The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 21) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 17) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 34) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 20) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 17) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 7) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 88) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 65) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 4) Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from drunken boxing (0) Your chance to block was 27% You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (500) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (weeping helmet) * skullcap (red helmet) * flack helmet stone (rubynus helmet) * crystal helm (covered helmet) * mining helm (etheric helmet) * field helm (translucent helmet) * helm of safeguard (basin helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (faded mittens) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (ankle boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of mana (KLAATU BARADA NIKTO) scroll of phase door (LOOK EN WITH EYES TO LOW ATTACK) scroll of standard id (SILLY LITTLE NYMPHS) scroll of cure (42) * scroll of extra healing (HOW WAS I) * scroll of greater mana restoration (MA MILLOCOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.