Leeroy, lawful male doppelganger Shapeshifter ---.------ |..Fp@r..| |..<..r... |........| +......... ---------- -. [Leeroy the Polymorph Trainee] St5 Dx4 Co11 In13 Wi8 Ch7 ShaDopMalLaw Dlvl:1 $11 HP0(12) Pw0(27) AC10 Exp1 T11 Latest messages The sand rat bites you! [-1 -> 5] The sand rat misses. The onsen penguin just misses! You miss the onsen penguin. The onsen penguin stings you! [-1 -> 4] The sand rat misses. The sand rat bites you! [-1 -> 3] You feel less aggravated. You miss the onsen penguin. The onsen penguin stings you! [-1 -> 2] Warning: HP low! The sand rat bites you! [-1 -> 1] Warning: HP low! The sand rat bites you! You die... Your inventory Scrolls d - 4 uncursed scrolls of healing {0} e - an uncursed very burnt thoroughly rotted scroll of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions c - a blessed potion of polymorph {0} Wands a - a blessed wand of polymorph (0:3) {0} b - a blessed wand of polymorph (0:2) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 72% chance Ring drop chance was reduced to 84% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 50% Armor drop chance was reduced to 45% Tool drop chance was reduced to 72% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: form V (Djem So) The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: petkeeping (turn 1) The following skill became untrainable if you tried to train it too early: elemental spells (turn 390) The following skill became untrainable after a while: flail (turn 19457) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 8024) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 19 Monster spawn increase started at turn 62806 Monster spawn increase reached its maximum at turn 233566 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 752145 The monster class that cannot be genocided was turret The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: furious spore (freq bonus 3) The monster species that spawned more often: werewinterstiletto (freq bonus 8) The monster species that spawned more often: personae heady (freq bonus 42) The monster species that spawned more often: High Elvenking (freq bonus 24) The monster species that spawned more often: innkeeper (freq bonus 36) The monster species that spawned more often: smart trapper (freq bonus 10) The monster species that spawned more often: porter dark spore (freq bonus 6) The monster species that spawned more often: powergas turret (freq bonus 66) The monster species that spawned more often: protector of the poor (freq bonus 72) The monster species that spawned more often: giant leech (freq bonus 5) The monster species that spawned more often: white harpy (freq bonus 16) The monster species that spawned more often: small lich (freq bonus 9) The monster species that spawned more often: dire tiger (freq bonus 12) The monster species that spawned more often: negating sphere (freq bonus 18) The monster species that spawned more often: little wild pig (freq bonus 6) The monster species that spawned more often: real crystal hound (freq bonus 5) The monster species that spawned more often: Danielle's cuddly sneaker (freq bonus 30) The monster species that spawned more often: hellcat (freq bonus 18) The monster species that spawned more often: ice warp fungus (freq bonus 24) The monster species that spawned more often: aureolin mushroom (freq bonus 12) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 8) The monster trait that was more common: monsters with poison resistance (freq bonus 8) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 2) The monster species that never randomly spawned: sane warp patch The monster species that never randomly spawned: domestic naga The monster species that never randomly spawned: gnome watcher The monster species that never randomly spawned: outstation compensatory The monster species that never randomly spawned: toxic growth The monster species that never randomly spawned: vorpal bunny The monster species that never randomly spawned: opal patch The monster species that never randomly spawned: Ky-Kiske The monster species that never randomly spawned: winner sturdy The monster species that never randomly spawned: great shimmering dragon The monster class that more likely to generate with musable stuff: apelike creature The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 20) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 195) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 11) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 17) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 1) Next attribute increase check would have come at turn 824 Strength training was 4 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having psi resistance (0) You had 1462 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dungeon Collapse, Segfault Bug and Game Freeze Your deity was Dungeon Collapse The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (98) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1XR LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (YOU HAVE BEEN VIOLATED) scroll of mana (ALIUS PRA) scroll of phase door (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (SMALLER3 SMALLER3 SMALLER3) * scroll of extra healing (CHEIAMOPSEI ERPEBOTH) * scroll of greater mana restoration (TEENAGE MUTANT UGLY THINGS) Potions potion of polymorph (simmering) Wands wand of polymorph (cinnabar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (27 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Shapeshifter...