Leeroy, lawful male monster Ordinator ----.--- --......| |.......| |..@@...| |.......| |.......| -##-#-.-- [Leeroy the Battler] St18/03 Dx9 Co7 In8 Wi7 Ch5 OrdMnsMalLaw Dlvl:1 $0 HP12(12) Pw11(11) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male monster Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * blessed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (7:2) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: stun resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 49% Musable item generation frequency had a negative bias of 55% Amulet drop chance was reduced to 80% Implant drop chance was reduced to 87% Potion drop chance was reduced to 86% Armor drop chance was reduced to 62% Tool drop chance was reduced to 87% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: protection spells (turn 24) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 18) The following skill became untrainable after a while: crossbow (turn 28378) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 51536) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76518 Monster spawn increase reached its maximum at turn 99470 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 4246368 The monster class that cannot be genocided was golem Today, this monster class was always generated invisible: troll The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: eastern kappa (freq bonus 24) The monster species that spawned more often: cyan warp fungus (freq bonus 6) The monster species that spawned more often: deceiving force patch (freq bonus 5) The monster species that spawned more often: real aquatic hound (freq bonus 6) The monster species that spawned more often: dart turret (freq bonus 15) The monster species that spawned more often: ghoul caster (freq bonus 18) The monster species that spawned more often: castigant (freq bonus 4) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 20) The monster species that spawned more often: hare-man (freq bonus 12) The monster species that spawned more often: manster (freq bonus 12) The monster species that spawned more often: tree fungus (freq bonus 36) The monster species that spawned more often: fumble vortex (freq bonus 60) The monster species that spawned more often: fear trove (freq bonus 3) The monster species that spawned more often: broken shadow (freq bonus 36) The monster species that spawned more often: hard hitting dude (freq bonus 28) The monster species that spawned more often: stone giant (freq bonus 16) The monster species that spawned more often: chiller satiety botticelli stowable zeroing (freq bonus 6) The monster species that spawned more often: scribing solemnizing (freq bonus 15) The monster species that spawned more often: Elvenqueen (freq bonus 8) The monster species that spawned more often: siege kobold (freq bonus 60) The monster trait that was more common: monsters whose attacks heal you (freq bonus 15) The monster trait that was more common: monsters that howl at the moon (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 7) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 3) The monster species that never randomly spawned: termite The monster species that never randomly spawned: pack kobold The monster species that never randomly spawned: black eye The monster species that never randomly spawned: undead mushroom The monster species that never randomly spawned: Ann Kathrin's cuddly boot The monster species that never randomly spawned: swamp hydra The monster species that never randomly spawned: hobbit lord The monster species that never randomly spawned: green sentai The monster species that never randomly spawned: ring mimic The monster species that never randomly spawned: thorn beast The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 6) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 8) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 30) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 3) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 9) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 90) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 1) Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1033) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (padded helmet) * skullcap (anti-government helmet) * flack helmet (internet helmet) * crystal helm (hydra helmet) * mining helm (etheric helmet) * field helm (great helmet) * helm of safeguard (celtic helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (old gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (jade boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (ELF IS FESTIVE FOR SPECIAL DAY) scroll of mana (SO QUE SWING) scroll of phase door (SALIQUAS) scroll of standard id (XYZZY) scroll of cure (ADA ILIKET) * scroll of extra healing (EUROVISION FARCE CONTEST) * scroll of greater mana restoration (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) Spellbooks spellbook of enchant weapon (gun-shaped) Rings ring of increase accuracy (branching) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) general combat [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Expert) (20 of 160) form II (Makashi) [Basic] (max Expert) (20 of 160) form IV (Ataru) [Basic] (max Expert) (20 of 160) form V (Djem So) [Basic] (max Expert) (20 of 160) form VII (Juyo) [Basic] (max Expert) (20 of 160) form VII (Vaapad) [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Basic] (max Expert) (20 of 160) axe [Basic] (max Expert) (20 of 160) pick-axe [Basic] (max Expert) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Basic] (max Expert) (20 of 160) saber [Basic] (max Expert) (20 of 160) club [Basic] (max Expert) (20 of 160) paddle [Basic] (max Expert) (20 of 160) mace [Basic] (max Expert) (20 of 160) morning star [Basic] (max Expert) (20 of 160) flail [Basic] (max Expert) (20 of 160) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Basic] (max Expert) (20 of 160) spear [Basic] (max Expert) (20 of 160) javelin [Basic] (max Expert) (20 of 160) trident [Basic] (max Expert) (20 of 160) lance [Basic] (max Expert) (20 of 160) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Expert) (20 of 160) crossbow [Basic] (max Expert) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Basic] (max Expert) (20 of 160) boomerang [Basic] (max Expert) (20 of 160) whip [Basic] (max Expert) (20 of 160) unicorn horn [Basic] (max Expert) (20 of 160) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Basic) (200 of 1600) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.