Leeroy, lawful male navi Ordinator -----#- ..B.... |.....| |...@.. |..@..| |...--- ----- [Leeroy the Battler] St16 Dx8 Co5 In7 Wi4 Ch6 OrdNavMalLaw Dlvl:1 $0 HP11(11) Pw11(11) AC9 Exp1 T10 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male navi Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. pair of wedge sandals - This is a piece of armor. Color: white. Material: stone. Appearance: heeled sandals. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). A lovely pair of high-heeled women's sandals that provides no protection but looks pretty. Thaedil picks up 13 gold pieces {0}. Thaedil drops 13 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - the uncursed +4 mallet named Trophy Trap {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor h - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: technicality You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 370 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 44% chance Musable item generation frequency had a negative bias of 85% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 84% Tool drop chance was reduced to 50% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: spirituality (turn 18) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 700) The following skill became untrainable after a while: healing spells (turn 55403) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 54082) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31257 Monster spawn increase reached its maximum at turn 103563 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4495648 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: ostro (freq bonus 12) The monster species that spawned more often: ruddle signatured (freq bonus 12) The monster species that spawned more often: one-eyed bugger (freq bonus 8) The monster species that spawned more often: Eternal Evil (freq bonus 24) The monster species that spawned more often: night clan (freq bonus 56) The monster species that spawned more often: vampire thirster (freq bonus 6) The monster species that spawned more often: zegrump (freq bonus 12) The monster species that spawned more often: wolf chieftain (freq bonus 36) The monster species that spawned more often: crochet bursted (freq bonus 8) The monster species that spawned more often: clockwork soldier (freq bonus 21) The monster species that spawned more often: Janine (freq bonus 3) The monster species that spawned more often: animated beautiful sandal (freq bonus 5) The monster species that spawned more often: quantum colony (freq bonus 6) The monster species that spawned more often: grinder (freq bonus 6) The monster species that spawned more often: ghoul caster (freq bonus 3) The monster species that spawned more often: extorsive liver throughout (freq bonus 8) The monster species that spawned more often: cow man (freq bonus 5) The monster species that spawned more often: anime woman (freq bonus 24) The monster species that spawned more often: toxic wasp (freq bonus 6) The monster species that spawned more often: Simon Belmont (freq bonus 16) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster species that never randomly spawned: song book mimic The monster species that never randomly spawned: housebat The monster species that never randomly spawned: pseudo ghost The monster species that never randomly spawned: New Kop The monster species that never randomly spawned: mimer nurserymaid The monster species that never randomly spawned: scowl wirepuller The monster species that never randomly spawned: ungraceful stingy The monster species that never randomly spawned: ong sephirah The monster species that never randomly spawned: journeyman dark wall The monster species that never randomly spawned: frenzytaur The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 22) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 196) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 153) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 34) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 8) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 5) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 4) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 4) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 95) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 4) Next attribute increase check would have come at turn 981 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1491 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (spinning helmet) * skullcap (dream helmet) * flack helmet (space helmet) * crystal helm (red helmet) * mining helm (celtic helmet) * field helm (basin helmet) * helm of safeguard (middle-earth helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (racer gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (velvet pumps) * boots of safeguard (stroking boots) Scrolls scroll of healing (GO AWAY) scroll of mana (U HAVE MAIL) scroll of phase door (FUS RO DAH) scroll of standard id (RIVER OUT AS FAST IT GOES) scroll of cure (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) * scroll of extra healing (XERTH Q3) * scroll of greater mana restoration (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) Spellbooks spellbook of enchant weapon (dawn) Rings ring of increase accuracy (constant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points,