Leeroy, lawful male asgardish Wild Talent ----- |...| |.O.| |...| -.<.| ----- [Leeroy the Poschengband Noob] St10 Dx8 Co7 In10 Wi14 Ch8 WilAsgMalLaw Dlvl:1 $0 HP12(12) Pw12(12) AC4 Exp1 T17 Latest messages Talk to whom? (in what direction) The RNG discusses dungeon exploration. The RNG turns into a death wing! You see no objects here. Pick an object. g a gremlin (tame death wing called The RNG) (base level 30) (male) Accessing Pokedex entry for death wing... Base statistics of this monster type: Base level = 30, difficulty = 33, AC = -8, magic resistance = 0, alignment -12. Fast (15). Normal generation, with frequency 1. Resists sleep, poison, petrification, death magic, needs +3 weapon to hit. Conveys petrification resistance. Not genocidable, breathless, amphibious, thick-skinned flyer. Can spontaneously betray you if tame. Origin: Diablo. Is a valid polymorph form for monsters only. Attacks: 5d6, claw (punch, hit, etc.) - ordinary physical 5d6, claw (punch, hit, etc.) - ordinary physical 5d4, bite - ordinary physical There is a wall in the way! The RNG turns into an Olog-hai permamimic! Pick an object. + a spell book or a closed door (spellbook) The RNG turns into a meduquasit! Pick an object. + a spell book or a closed door (spellbook) Pick an object. + a spell book or a closed door (spellbook) # Talk to whom? (in what direction) You displaced The RNG. The RNG turns into a shadow ogre! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -8 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 11 Amulet identification only worked 15 times out of 55 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 6% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 97% Food drop chance was reduced to 83% Monster death drops spawned with only 98% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: form III (Soresu) The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: form VII (Vaapad) The following skill became untrainable if you tried to train it too early: body spells (turn 4) The following skill became untrainable if you tried to train it too early: general combat (turn 396) The following skill became untrainable after a while: spirituality (turn 56412) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 59661) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 137326 Monster spawn increase reached its maximum at turn 207927 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1323774 The monster class that cannot be genocided was nemese The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: blizzard giant (freq bonus 4) The monster species that spawned more often: snake (freq bonus 12) The monster species that spawned more often: kogepan (freq bonus 36) The monster species that spawned more often: intelligent smasher (freq bonus 24) The monster species that spawned more often: freewheeling foldage (freq bonus 6) The monster species that spawned more often: undead rocker (freq bonus 8) The monster species that spawned more often: radiant fungus (freq bonus 27) The monster species that spawned more often: irresistible growth (freq bonus 4) The monster species that spawned more often: arch-titan (freq bonus 24) The monster species that spawned more often: roadblock fungus (freq bonus 18) The monster species that spawned more often: lasher (freq bonus 20) The monster species that spawned more often: instrumentally bawdy acclaimer (freq bonus 8) The monster species that spawned more often: razor spine (freq bonus 3) The monster species that spawned more often: baby voltigore (freq bonus 8) The monster species that spawned more often: hod sephirah (freq bonus 30) The monster species that spawned more often: lapidating gyratory machree (freq bonus 8) The monster species that spawned more often: striped spider (freq bonus 18) The monster species that spawned more often: undead diver (freq bonus 7) The monster species that spawned more often: sound bomb (freq bonus 60) The monster species that spawned more often: shop ghost (freq bonus 10) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster species that never randomly spawned: nether vampire The monster species that never randomly spawned: sea naga The monster species that never randomly spawned: grunthack beholder The monster species that never randomly spawned: story bateaux The monster species that never randomly spawned: myu The monster species that never randomly spawned: herbalist The monster species that never randomly spawned: master colony lichen The monster species that never randomly spawned: sky cruiser The monster species that never randomly spawned: critically injured thief The monster species that never randomly spawned: right fuzzier The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 23) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 149) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 14) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 4) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 32) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 86) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 10) Next attribute increase check would have come at turn 376 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having confusion resistance (0) You were warned You had 1483 points of nutrition remaining You were invisible You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zephyr, Raftina and Justine Your deity was Zephyr The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (252) You survived Spells known in the end Name Level Category Fail Memory a - finger 2 divine 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons aklys (thonged club) shuriken (throwing star) Armor cloak of invisibility (gravity cloak) helm of warning (frequent helmet) Scrolls scroll of mana (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of destroy armor (MORPH BALL) scroll of healing (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of phase door (EIESOUS OUAIR AMOUN OUTHI) scroll of standard id (BYE BITCH) scroll of cure (MAKE THE PRIZE TWICE USED) * scroll of extra healing (NYAH NYAH CATCHMEIFYOUCAA AN) * scroll of greater mana restoration (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) Spellbooks spellbook of finger (candy) Potions potion of monster detection (cyan) potion of invisibility (warping) Rings ring of free action (tiger eye) ring of regeneration (shattering) Wands wand of slow monster (filled) wand of cold (sex toy) Tools sack (bag) chemistry set (box of obscure-looking glass devices) Gems worthless piece of radiant glass (radiant) worthless piece of teal glass (teal) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Skilled) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Skilled) (0 of 20) Goodbye Leeroy the Wild Talent... Youescaped from the dungeon with 0 points,