Leeroy, lawful male asgardish Jedi ----------------- |...............| +...............| |d@.............. ----------+------ [Leeroy the Youngling] St17 Dx8 Co12 In10 Wi7 Ch7 JedAsgMalLaw Dlvl:1 $0 HP28(28) Pw11(11) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. You don't know any spells right now. # (2x) white lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does RNG-determined damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Beware, there will be no return! Still climb? [yn] (n) Pick an object. @ a human or elf or you (asgardish jedi called Leeroy) Accessing Pokedex entry for jedi... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Castle of the Winds. Is not a valid polymorph form. Attacks: 4d6, uses weapon - ordinary physical 4d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish jedi called Leeroy) Accessing Pokedex entry for jedi... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Castle of the Winds. Is not a valid polymorph form. Attacks: 4d6, uses weapon - ordinary physical 4d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed +1 white lightsaber (weapon in hand) {24} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 61 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 17 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 91% Wand drop chance was reduced to 76% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 96% Tool drop chance was reduced to 73% Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: scimitar (turn 62) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 190) The following skill became untrainable after a while: firearms (turn 6300) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 30446) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31580 Monster spawn increase reached its maximum at turn 335612 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1764875 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: dado inflexibility (freq bonus 42) The monster species that spawned more often: poison prince (freq bonus 8) The monster species that spawned more often: multi-hued naga (freq bonus 6) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 18) The monster species that spawned more often: trap vortex (freq bonus 6) The monster species that spawned more often: porter ki-rin (freq bonus 20) The monster species that spawned more often: steelhammer (freq bonus 5) The monster species that spawned more often: Isis (freq bonus 6) The monster species that spawned more often: gas bomb (freq bonus 10) The monster species that spawned more often: jordanian torso (freq bonus 15) The monster species that spawned more often: purple force worm (freq bonus 12) The monster species that spawned more often: simitar tasselled (freq bonus 30) The monster species that spawned more often: immobile force fungus (freq bonus 2) The monster species that spawned more often: brick living rallye (freq bonus 30) The monster species that spawned more often: gray yeek (freq bonus 9) The monster species that spawned more often: sideliner frolic (freq bonus 2) The monster species that spawned more often: Jane's dancing shoe (freq bonus 6) The monster species that spawned more often: apostrophe m (freq bonus 12) The monster species that spawned more often: vietnamese beauty (freq bonus 2) The monster species that spawned more often: ego dung worm (freq bonus 16) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 18) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 15) The monster species that never randomly spawned: grandmaster twen The monster species that never randomly spawned: Greta's hugging boot The monster species that never randomly spawned: edgy warp fungus The monster species that never randomly spawned: gold viper The monster species that never randomly spawned: tree mushroom The monster species that never randomly spawned: reinvestment leaking The monster species that never randomly spawned: legion devil general The monster species that never randomly spawned: |JqV The monster species that never randomly spawned: sane growth The monster species that never randomly spawned: athena protector The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 39) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 14) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 53) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 17) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 3) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 10) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 8) Next attribute increase check would have come at turn 490 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (420) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (camouflage patterned gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (padded helmet) * skullcap (chain-aventailed helmet) * flack helmet (deformed helmet) * crystal helm (thinking helmet) * mining helm (plumed helmet) * field helm (steel helmet) * helm of safeguard (golden helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (fighting gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (red sneakers) * boots of safeguard (velcro sandals) Scrolls scroll of healing (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of mana (ATTACK WITH NUGGEL DEFENCE FALL) scroll of phase door (ATTACK BY THROW A GOLD COIN) scroll of standard id (HIWEDALE OOO) scroll of cure (ABABILA) * scroll of extra healing (SUECHOL OGI ABS OLUTEN ULPEN) * scroll of greater mana restoration (THE THE GHOSTSES) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.