Leeroy, lawful male droven Twelph ---------- |...@....| |...@...$| +........| |........| .........| ------.--- [Leeroy the Twedhel] St7 Dx10 Co5 In11 Wi13 Ch4 TweDroMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Twelph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 dark elven dagger (weapon in hand) {4} b - an uncursed +1 dark elven bow (alternate weapon; not wielded) {12} c - 55 uncursed +2 dark elven arrows (in quiver) {1} d - 38 uncursed +0 dark elven arrows {1} Armor e - the uncursed +2 cloak of displacement named Gravepalm (being worn) {4} Comestibles f - 4 uncursed cram rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: full nutrients You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 278 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 47% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 51% Wand drop chance was reduced to 94% Armor drop chance was reduced to 53% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: body spells (turn 10) The following skill became untrainable if you tried to train it too early: shield (turn 272) The following skill became untrainable after a while: two-handed weapons (turn 19461) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 5646) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32316 Monster spawn increase reached its maximum at turn 152286 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 8226948 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: undead padawan (freq bonus 14) The monster species that spawned more often: intoner (freq bonus 10) The monster species that spawned more often: dark lancer (freq bonus 14) The monster species that spawned more often: snow elf (freq bonus 30) The monster species that spawned more often: ice shard (freq bonus 24) The monster species that spawned more often: dust vortex (freq bonus 24) The monster species that spawned more often: trap force fungus (freq bonus 24) The monster species that spawned more often: Kop Kaptain (freq bonus 12) The monster species that spawned more often: cockroachicus (freq bonus 36) The monster species that spawned more often: backturn ogre (freq bonus 18) The monster species that spawned more often: arbitrator (freq bonus 8) The monster species that spawned more often: mud kobold (freq bonus 48) The monster species that spawned more often: kamikaze faerie (freq bonus 18) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 15) The monster species that spawned more often: vulpix (freq bonus 6) The monster species that spawned more often: Sophie's combat boot (freq bonus 4) The monster species that spawned more often: Super Old Fritz (freq bonus 36) The monster species that spawned more often: parked encoring (freq bonus 15) The monster species that spawned more often: somnolence barbell benching (freq bonus 8) The monster species that spawned more often: thorn colony (freq bonus 8) The monster trait that was more common: monsters which petrify others on touch (freq bonus 8) The monster species that never randomly spawned: notable force patch The monster species that never randomly spawned: Vilea's hugging boot The monster species that never randomly spawned: noxious warp fungus The monster species that never randomly spawned: Challenge Pooka The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: swankily extricating hermit The monster species that never randomly spawned: abnormal fungus The monster species that never randomly spawned: turned shaman The monster species that never randomly spawned: SS trooper The monster species that never randomly spawned: time warp fungus The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 6) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 28) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 139) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 16) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 8) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 5) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this trap was always invisible: complete gray spell trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 4) Next attribute increase check would have come at turn 1068 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having full nutrients (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Legolas The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (462) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (woven cloak) Scrolls scroll of healing (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of mana (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of phase door (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of standard id (I WANNA BE THE GUY) scroll of cure (POLSKA TO WIELKI KRAJ) * scroll of extra healing (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) * scroll of greater mana restoration (BUY C1AL1S CHEAP HERE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Twelph... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.