Leeroy, lawful male elven Elph ---+- |...| |...| -----...| |....@d.| |.......| |.......| --------- [Leeroy the Edhel] St15 Dx10 Co8 In5 Wi8 Ch4 ElpElfMalLaw Dlvl:1 $0 HP19(19) Pw16(16) AC6 Exp1 T9 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male elven Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. b - an uncursed +1 elven bow (weapon in hands) {12}. a - an uncursed +1 elven dagger (alternate weapon; not wielded) {4}. In what direction? [hykulnjb><] You shoot 2 elven arrows. You see here 2 uncursed +2 elven arrows {0}. c - 2 uncursed +2 elven arrows (in quiver) {1}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 elven dagger (alternate weapon; not wielded) {4} b - an uncursed +1 elven bow (weapon in hands) {12} c - 59 uncursed +2 elven arrows (in quiver) {1} d - 33 uncursed +0 elven arrows {1} Armor e - an uncursed +2 elven cloak (being worn) {4} Comestibles f - 4 uncursed lembas wafers {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 92% Wand drop chance was reduced to 76% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 93% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: shuriken (turn 6) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 221) The following skill became untrainable after a while: paddle (turn 14634) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 4587) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54581 Monster spawn increase reached its maximum at turn 250889 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 304590 The monster class that cannot be genocided was rodent The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: skelettocrotta (freq bonus 32) The monster species that spawned more often: giga wraith (freq bonus 21) The monster species that spawned more often: red hot ride (freq bonus 15) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 27) The monster species that spawned more often: nightmare monster (freq bonus 16) The monster species that spawned more often: silver mushroom patch (freq bonus 54) The monster species that spawned more often: cursed mushroom (freq bonus 48) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 60) The monster species that spawned more often: pukelman (freq bonus 42) The monster species that spawned more often: petty venom slime (freq bonus 15) The monster species that spawned more often: Moon, the Cat (freq bonus 33) The monster species that spawned more often: effect standout stagnant (freq bonus 20) The monster species that spawned more often: drow subordinate (freq bonus 15) The monster species that spawned more often: electric giant (freq bonus 12) The monster species that spawned more often: banting conversationalist (freq bonus 16) The monster species that spawned more often: inferred reticule (freq bonus 24) The monster species that spawned more often: seducingly skilful millage amicability revisionist prig (freq bonus 15) The monster species that spawned more often: razorvine (freq bonus 24) The monster species that spawned more often: glassiest armada fried (freq bonus 20) The monster species that spawned more often: covetous Uruk-hai (freq bonus 42) The monster trait that was more common: monsters that originate from Steamband (freq bonus 6) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 10) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster species that never randomly spawned: lovelily grizzler permanence The monster species that never randomly spawned: Digging Mage The monster species that never randomly spawned: telecast forcing monetary The monster species that never randomly spawned: elona lady The monster species that never randomly spawned: nondescript force fungus The monster species that never randomly spawned: dancing flame The monster species that never randomly spawned: giant zombie The monster species that never randomly spawned: volt stalk The monster species that never randomly spawned: Olog-hai permamimic The monster species that never randomly spawned: trelon The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 7) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 6) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 4) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 9) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 47) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 86) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 2) Next attribute increase check would have come at turn 226 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having polymorph control (0) You saw invisible You had automatic searching You had infravision You had 1492 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (546) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (castlevania boots) Scrolls scroll of healing (FUS RO DAH) scroll of mana (DRAW WAT STUNT) scroll of phase door (EDEVESH HANAGASH) scroll of standard id (GINOH DIVAD) scroll of cure (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) * scroll of extra healing (SUTSI) * scroll of greater mana restoration (CURASED COFFIN IS NOT A MISSPELLING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Elph... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.