Leeroy, lawful male asgardish Samurai --------------- -............@| |.....{.....d.| |.............| ----------+---- [Leeroy the Hatamoto] St14 Dx13 Co9 In6 Wi4 Ch10 SamAsgMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. You are Leeroy, a lawful male asgardish Samurai. HP: 23 (max 23) Pw 11 (max 11) AC -1 Current status effects: . mekakushi - This is a tool. Color: transparent. Material: cloth. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Putting on this tool prevents you from seeing. # If you use this technique, your melee attacks do much more damage for a period of time, the length of which depends on the technique's level. Use this technique? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 27 uncursed +0 ya (in quiver) {0} Armor e - a blessed rustproof +0 dou-maru (being worn) {160} Scrolls g - 5 uncursed scrolls of healing {0} h - 3 uncursed scrolls of mana {0} i - an invisible uncursed scroll of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools f - an uncursed mekakushi {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 28 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 63 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 90% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 97% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 92% Tool drop chance was reduced to 71% Food drop chance was reduced to 84% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: martial arts (turn 19) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 448) The following skill became untrainable after a while: matter spells (turn 8293) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 33507) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57866 Monster spawn increase reached its maximum at turn 139559 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2474916 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: eternal light (freq bonus 14) The monster species that spawned more often: trap-installing dragon (freq bonus 12) The monster species that spawned more often: silver force patch (freq bonus 30) The monster species that spawned more often: claustrophobia vortex (freq bonus 40) The monster species that spawned more often: changing laser (freq bonus 18) The monster species that spawned more often: orc (freq bonus 7) The monster species that spawned more often: green force fungus (freq bonus 12) The monster species that spawned more often: novel fungus (freq bonus 32) The monster species that spawned more often: penetratingly whelming sacristry nonpredictable (freq bonus 12) The monster species that spawned more often: APEC Worker (freq bonus 12) The monster species that spawned more often: Lucy Westenra (freq bonus 18) The monster species that spawned more often: drow zombie (freq bonus 14) The monster species that spawned more often: tracker jacker (freq bonus 7) The monster species that spawned more often: static blob (freq bonus 14) The monster species that spawned more often: confabulated mercurially (freq bonus 54) The monster species that spawned more often: death ant (freq bonus 5) The monster species that spawned more often: cat zombie (freq bonus 6) The monster species that spawned more often: blank mushroom (freq bonus 18) The monster species that spawned more often: violet stalk (freq bonus 14) The monster species that spawned more often: neurotoxin fly (freq bonus 24) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 3) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 6) The monster species that never randomly spawned: wallaby The monster species that never randomly spawned: Kosei The monster species that never randomly spawned: herpes dude The monster species that never randomly spawned: sherpa infallibly The monster species that never randomly spawned: undead supermarket cashier The monster species that never randomly spawned: evasive riot breaker The monster species that never randomly spawned: tear force patch The monster species that never randomly spawned: cribo The monster species that never randomly spawned: supreme lich The monster species that never randomly spawned: misinform belt modernized The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 60) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 18) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 25) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 31) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 95) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 8) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 8) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 11) Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (524) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (silk helmet) * sugegasa (yellow helmet) * skullcap (long-hair helmet) * flack helmet (less helmet) * crystal helm (round helmet) * mining helm (metal disk) * field helm (radio helmet) * helm of safeguard (brick helmet) * jingasa (covered helmet) * plasteel gloves (white gloves) * yugake (boxing gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (spiky gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (heap of shit boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (HM MINUS 1R) scroll of mana (ZAWESOME) scroll of phase door (RIVER OUT AS FAST IT GOES) scroll of standard id (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of cure (DRAW WAT STUNT) * scroll of extra healing (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of greater mana restoration (FPMAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.