Leeroy, lawful male asgardish Midget ------ ...f@| |....+ .....| |....| ------ [Leeroy the Little Midget] St10 Dx12 Co11 In6 Wi8 Ch3 MidAsgMalLaw Dlvl:1 $0 HP20(20) Pw6(6) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Midget. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: improved vision You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 91% chance Ring drop chance was reduced to 91% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 96% Armor drop chance was reduced to 63% Tool drop chance was reduced to 96% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 64% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: martial arts (turn 15) The following skill became untrainable if you tried to train it too early: occult spells (turn 208) The following skill became untrainable after a while: flail (turn 47017) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 42989) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12224 Monster spawn increase reached its maximum at turn 135014 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1848000 The monster class that cannot be genocided was worm The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: brown force patch (freq bonus 12) The monster species that spawned more often: redepositing canister (freq bonus 16) The monster species that spawned more often: rusty mimic (freq bonus 30) The monster species that spawned more often: psychic warp patch (freq bonus 4) The monster species that spawned more often: nidogod (freq bonus 10) The monster species that spawned more often: noxious mushroom patch (freq bonus 8) The monster species that spawned more often: SS trooper (freq bonus 7) The monster species that spawned more often: young adult yellow dragon (freq bonus 6) The monster species that spawned more often: teal naga (freq bonus 4) The monster species that spawned more often: platinum growth (freq bonus 32) The monster species that spawned more often: Emma's sexy wedge sandal (freq bonus 24) The monster species that spawned more often: furious whirlwind (freq bonus 11) The monster species that spawned more often: MacBauer (freq bonus 8) The monster species that spawned more often: nntp daemon (freq bonus 20) The monster species that spawned more often: wainrider (freq bonus 8) The monster species that spawned more often: mid centaur (freq bonus 3) The monster species that spawned more often: algeria ophthalmologic (freq bonus 18) The monster species that spawned more often: reloading turret (freq bonus 6) The monster species that spawned more often: tirade vexer (freq bonus 3) The monster species that spawned more often: Till (freq bonus 24) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 20) The monster species that never randomly spawned: solid warp fungus The monster species that never randomly spawned: undead korsair The monster species that never randomly spawned: leng spider The monster species that never randomly spawned: varicolored purulently queerish The monster species that never randomly spawned: ultra rust monster The monster species that never randomly spawned: porter magenta lichen The monster species that never randomly spawned: decayed mushroom The monster species that never randomly spawned: spike mold The monster species that never randomly spawned: chuckling light The monster species that never randomly spawned: static mimic The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 6) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 19) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 17) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 20) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 9) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 5) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 16) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 7) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 2) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 99) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 1) Next attribute increase check would have come at turn 1506 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having corrosivity (0) You had automatic searching You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (480) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (PALIM PALIM) scroll of mana (MODD ARCHWILIO) scroll of phase door (WAND BALANCE PATCH MY ASS) scroll of standard id (FOX NAWAGU) scroll of cure (AMGEMS SLAK) * scroll of extra healing (ZOUCH ZOUKI TO PARY) * scroll of greater mana restoration (SMALLER3 SMALLER3 SMALLER3) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Midget... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.