Leeroy, lawful male asgardish Goldminer -------- |.$..f@| .......| -- ----- [Leeroy the Mining Slave] St11 Dx9 Co7 In9 Wi14 Ch7 GolAsgMalLaw Dlvl:1 $745 HP18(18) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Goldminer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (4x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor b - an uncursed fireproof +0 gnomish suit (being worn) {20} c - an uncursed +0 gnomish helm (being worn) {1} d - an uncursed +0 pair of gnomish boots (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools a - an uncursed +0 pick-axe (weapon in hand) {32} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 272 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 54 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 70% chance Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 11% Potion drop chance was reduced to 67% Armor drop chance was reduced to 93% Tool drop chance was reduced to 85% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: flail (turn 12) The following skill became untrainable if you tried to train it too early: implants (turn 266) The following skill became untrainable after a while: martial arts (turn 40216) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 38914) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 160121 Monster spawn increase reached its maximum at turn 330701 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 416241 The monster class that cannot be genocided was lich The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: mirror vortex (freq bonus 15) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 20) The monster species that spawned more often: declarer denouement (freq bonus 36) The monster species that spawned more often: inscription sarcasm (freq bonus 12) The monster species that spawned more often: yellow worm mass (freq bonus 22) The monster species that spawned more often: poliwag (freq bonus 20) The monster species that spawned more often: bettered jabbing (freq bonus 6) The monster species that spawned more often: hidden mushroom (freq bonus 16) The monster species that spawned more often: stalking ore lichen (freq bonus 20) The monster species that spawned more often: legendary hobbit rogue (freq bonus 10) The monster species that spawned more often: absent mushroom (freq bonus 18) The monster species that spawned more often: Lord Sultur (freq bonus 20) The monster species that spawned more often: Megumi Kannazuki (freq bonus 36) The monster species that spawned more often: splintered remark (freq bonus 12) The monster species that spawned more often: diskwipe daemon (freq bonus 18) The monster species that spawned more often: crewman harassment (freq bonus 15) The monster species that spawned more often: mean spore (freq bonus 6) The monster species that spawned more often: 4chan warhorse (freq bonus 28) The monster species that spawned more often: ogre lord (freq bonus 6) The monster species that spawned more often: stockbroker inviable (freq bonus 12) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 20) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 6) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 6) The monster species that never randomly spawned: wandering horror The monster species that never randomly spawned: petty army ant The monster species that never randomly spawned: martian phototrophic The monster species that never randomly spawned: apian scintillator suspecter The monster species that never randomly spawned: naurungol The monster species that never randomly spawned: fetish blowdart The monster species that never randomly spawned: darkest grue The monster species that never randomly spawned: charmander The monster species that never randomly spawned: bilking gremmie choctaw The monster species that never randomly spawned: shambling terror The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 25) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 34) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 44) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 8) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 11) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 93) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 1) Next attribute increase check would have come at turn 242 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Aurum The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (99) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (IAIA IAKOUBIAI IO ERBETH) scroll of mana (SLASH UPOROTYH TO FUCK) scroll of phase door (GRAE GURL) scroll of standard id (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of cure (MUNCH MUNCH) * scroll of extra healing (SUECHOL OGI ABS OLUTEN ULPEN) * scroll of greater mana restoration (I AM VERY DISGUSTED WITH THE TRASHY MAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Goldminer... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.