Leeroy, lawful male asgardish Doom Marine ----- |...| |...| |@@.+ ----- [Leeroy the Mars Marine] St18 Dx17 Co10 In5 Wi5 Ch4 MarAsgMalLaw Dlvl:1 $0 HP19(19) Pw5(5) AC-6 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Doom Marine. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (2x) In what direction? [hykulnjb><] Beware, there will be no return! Still climb? [yn] (n) In what direction? [hykulnjb><] bullets - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A metal bullet that can be fired with pistols, submachine guns, rifles of all kinds, and heavy machine guns. pistol - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This firearm is capable of shooting bullets to deal damage to enemies. What do you want to wield? [- ab or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 20 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 16 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 84% Armor drop chance was reduced to 80% Tool drop chance was reduced to 91% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: paddle (turn 58) The following skill became untrainable if you tried to train it too early: petkeeping (turn 231) The following skill became untrainable after a while: pick-axe (turn 48365) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 8420) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71995 Monster spawn increase reached its maximum at turn 130782 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 11250804 The monster class that cannot be genocided was troll The monster class that was spawned more often: nymph (freq bonus 3) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: zombocat (freq bonus 24) The monster species that spawned more often: nothing checker who is confused (freq bonus 28) The monster species that spawned more often: sparring holeproof blobbed (freq bonus 144) The monster species that spawned more often: angbander (freq bonus 14) The monster species that spawned more often: Ghost of Heel (freq bonus 8) The monster species that spawned more often: Gromph (freq bonus 14) The monster species that spawned more often: zyborg (freq bonus 48) The monster species that spawned more often: whiny Mary-Sue (freq bonus 24) The monster species that spawned more often: marital lichen (freq bonus 4) The monster species that spawned more often: flying caterwaul (freq bonus 18) The monster species that spawned more often: giant flycapturer (freq bonus 24) The monster species that spawned more often: undead pirate (freq bonus 18) The monster species that spawned more often: passchuck (freq bonus 8) The monster species that spawned more often: aureolin warp patch (freq bonus 20) The monster species that spawned more often: Sunali (freq bonus 6) The monster species that spawned more often: a-type (freq bonus 36) The monster species that spawned more often: ghost beamer (freq bonus 21) The monster species that spawned more often: malformed flying polyp (freq bonus 7) The monster species that spawned more often: shadow beast (freq bonus 8) The monster species that spawned more often: giant pink mouse (freq bonus 8) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 6) The monster species that never randomly spawned: roast culf The monster species that never randomly spawned: moa constrictor The monster species that never randomly spawned: Tanja The monster species that never randomly spawned: heaven piercer The monster species that never randomly spawned: silver beetle The monster species that never randomly spawned: gleaming draconian The monster species that never randomly spawned: dissimilarity payola The monster species that never randomly spawned: prank gopher The monster species that never randomly spawned: ogre priest The monster species that never randomly spawned: lion cub The monster class that more likely to generate with musable stuff: angelic being The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 18) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 169) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 10) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 4) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 99) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2) Next attribute increase check would have come at turn 374 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having confusion resistance (0) You had 1499 points of nutrition remaining You could survive without air You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1054) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (light gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (filtered helmet) Scrolls scroll of healing (OTTO PALLINE DI GELATO) scroll of mana (MAY THE FORCE BE WITH YOU) scroll of phase door (NOUS DEVONS GAGNER NOTRE RACE) scroll of standard id (BLUE SCREEN OF DEATH) scroll of cure (MENTAL TRICK THE FORC AND DEFEN) * scroll of extra healing (SILLY LITTLE NYMPHS) * scroll of greater mana restoration (HP LOWED BY HOT AND HEAL BY WATE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.