Leeroy, lawful male asgardish Pokemon ----- |@... |r..| |.{$| ----- [Leeroy the CROC] St14 Dx4 Co9 In4 Wi6 Ch5 PokAsgMalLaw Dlvl:1 $0 HP22(22) Pw8(8) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Pokemon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. # (4x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: hallu party You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 130 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 50 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 423 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 30% Wand drop chance was reduced to 52% Implant drop chance was reduced to 89% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 91% Food drop chance was reduced to 88% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: implants (turn 84) The following skill became untrainable if you tried to train it too early: protection spells (turn 48) The following skill became untrainable after a while: occult spells (turn 43621) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 13991) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33095 Monster spawn increase reached its maximum at turn 153274 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 264108 The monster class that cannot be genocided was wraith The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: acid mimic (freq bonus 15) The monster species that spawned more often: tactical nuke (freq bonus 6) The monster species that spawned more often: skeleton (freq bonus 12) The monster species that spawned more often: lovely squeezer girl (freq bonus 84) The monster species that spawned more often: ill force fungus (freq bonus 12) The monster species that spawned more often: goldfish (freq bonus 8) The monster species that spawned more often: plutonium imp (freq bonus 9) The monster species that spawned more often: clairvoyant trove (freq bonus 30) The monster species that spawned more often: force hezrou (freq bonus 15) The monster species that spawned more often: inserted lodgeable scarification reconsolidated (freq bonus 36) The monster species that spawned more often: orange ogre (freq bonus 6) The monster species that spawned more often: lower suzuki-dogezaemon (freq bonus 12) The monster species that spawned more often: blue giant (freq bonus 6) The monster species that spawned more often: reportedly litre (freq bonus 10) The monster species that spawned more often: weird colony (freq bonus 6) The monster species that spawned more often: Bael (freq bonus 24) The monster species that spawned more often: undead death eater (freq bonus 18) The monster species that spawned more often: minocentaur (freq bonus 8) The monster species that spawned more often: domoxorn (freq bonus 3) The monster species that spawned more often: Blight Disease (freq bonus 8) The monster trait that was more common: monsters with disintegration resistance (freq bonus 5) The monster trait that was more common: unique monsters (freq bonus 3) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 8) The monster species that never randomly spawned: erase bagpiper The monster species that never randomly spawned: tiro equalize The monster species that never randomly spawned: apparat fluoresced The monster species that never randomly spawned: animated sexy leather pump The monster species that never randomly spawned: injured potato The monster species that never randomly spawned: ice bear cub The monster species that never randomly spawned: necromorb The monster species that never randomly spawned: acidic stalk The monster species that never randomly spawned: Aphrodite The monster species that never randomly spawned: kangaroo The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 34) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 14) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 7) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 769) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 12) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 14) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 9) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 47) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 69) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 2) Next attribute increase check would have come at turn 2397 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was A'En The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (181) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of mana (WHAT THE FUCK IS THIS) scroll of phase door (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of standard id (YELLOWBEARD SCOURGE OF THE SEA) scroll of cure (WIDE ARM ENEMYAND IT CANNT ESCAPE) * scroll of extra healing (MA ARACHNID) * scroll of greater mana restoration (ROCKWORM LOCKWORM SOCKWORM) Wands wand of enlightenment (tapered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Pokemon... You and HUSI escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.