Leeroy, lawful male aggravator Officer --- @@| .$| [Leeroy the Street Cop] St14 Dx14 Co8 In12 Wi9 Ch7 OffAggMalLaw Dlvl:1 $0 HP14(14) Pw4(4) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male aggravator Officer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 194 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 33 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 59% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 83% Tool drop chance was reduced to 77% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: saber (turn 135) The following skill became untrainable if you tried to train it too early: divination spells (turn 168) The following skill became untrainable after a while: petkeeping (turn 15026) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 23254) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19031 Monster spawn increase reached its maximum at turn 100041 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 282800 The monster class that cannot be genocided was jelly The monster class that was spawned more often: vampire (freq bonus 8) The monster species that spawned more often: freemason initiate (freq bonus 20) The monster species that spawned more often: berated plane (freq bonus 48) The monster species that spawned more often: black hound (freq bonus 20) The monster species that spawned more often: ranger chieftain (freq bonus 40) The monster species that spawned more often: elf-lady (freq bonus 36) The monster species that spawned more often: stone warp patch (freq bonus 10) The monster species that spawned more often: ghetto patch (freq bonus 66) The monster species that spawned more often: cyan laser (freq bonus 9) The monster species that spawned more often: flux slime (freq bonus 30) The monster species that spawned more often: segregant matthew (freq bonus 36) The monster species that spawned more often: disenchanter mushroom (freq bonus 27) The monster species that spawned more often: wainrider (freq bonus 13) The monster species that spawned more often: nethackbrass horror (freq bonus 12) The monster species that spawned more often: iceblock jelly (freq bonus 27) The monster species that spawned more often: dcss mummy (freq bonus 10) The monster species that spawned more often: tribble (freq bonus 22) The monster species that spawned more often: pearl unicorn (freq bonus 44) The monster species that spawned more often: nonsubscriber pretended (freq bonus 22) The monster species that spawned more often: kobold mummy (freq bonus 10) The monster species that spawned more often: thiamine hempseed (freq bonus 28) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster species that never randomly spawned: plasma hound The monster species that never randomly spawned: horror fish The monster species that never randomly spawned: inhere raddling The monster species that never randomly spawned: winged horror The monster species that never randomly spawned: priestly lacerate The monster species that never randomly spawned: world champion The monster species that never randomly spawned: mindflay wraith The monster species that never randomly spawned: windscreen eraser The monster species that never randomly spawned: megabyte swingy fluoresce apposite unpoetically The monster species that never randomly spawned: silesia unmixt The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 9) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 7) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 6) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 11) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 95) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 11) Next attribute increase check would have come at turn 1041 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having clairvoyance (0) You had automatic searching You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Magnum The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of mana (SPEE WORK WHEN TOUCH) scroll of phase door (MAND PENDING MAGIC SPELL) scroll of standard id (FAHR TZU) scroll of cure (AQUE BRAGH) * scroll of extra healing (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) * scroll of greater mana restoration (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) Wands wand of magic missile (archmage) wand of striking (gimmicky) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Officer... You and the officer called Officer O'Brian the street cop escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.