Leeroy, lawful male asgardish Rogue ----------- ..........| |.......f.| |........@| --- ------- [Leeroy the Footpad] St15 Dx12 Co14 In10 Wi8 Ch6 RogAsgMalLaw Dlvl:1 $1902 HP19(19) Pw7(7) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 118 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 36% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 89% Food drop chance was reduced to 95% The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: divination spells (turn 4) The following skill became untrainable if you tried to train it too early: boomerang (turn 182) The following skill became untrainable after a while: high heels (turn 22592) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 52953) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17991 Monster spawn increase reached its maximum at turn 250491 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4782680 The monster class that cannot be genocided was worm The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: panted bipotentiality counterfeiter aghast woodlot (freq bonus 9) The monster species that spawned more often: Nastinir (freq bonus 6) The monster species that spawned more often: slug (freq bonus 6) The monster species that spawned more often: prospecting confutable emasculating (freq bonus 4) The monster species that spawned more often: thick elf-lord (freq bonus 15) The monster species that spawned more often: porter wight (freq bonus 12) The monster species that spawned more often: young adult gray dragon (freq bonus 2) The monster species that spawned more often: programming interlinked garment scansion scantily (freq bonus 8) The monster species that spawned more often: pokemon (freq bonus 6) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 9) The monster species that spawned more often: unseen potato (freq bonus 16) The monster species that spawned more often: elf veteran (freq bonus 24) The monster species that spawned more often: received dead potato (freq bonus 12) The monster species that spawned more often: tearmaggot (freq bonus 8) The monster species that spawned more often: Windows 2000 (freq bonus 2) The monster species that spawned more often: mean green marine (freq bonus 72) The monster species that spawned more often: Sue Lyn (freq bonus 20) The monster species that spawned more often: luminescent patch (freq bonus 14) The monster species that spawned more often: inhere raddling (freq bonus 28) The monster species that spawned more often: gay jelly (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster species that never randomly spawned: glare stalk The monster species that never randomly spawned: metal mole The monster species that never randomly spawned: marilith The monster species that never randomly spawned: whirlwind girl The monster species that never randomly spawned: bang-bright light The monster species that never randomly spawned: karat surefire The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: purple jelly The monster species that never randomly spawned: honey wasp The monster species that never randomly spawned: bright white warp fungus The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 18) The RNG hath decreed that this item was generated more often: death (long, freq bonus 14) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 3) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 27) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 20) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 8) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 9) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 6) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 11) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 15) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 13) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 4) Next attribute increase check would have come at turn 432 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (247) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (VUS AS CORIUMA) scroll of teleportation (GRO STUNT NO EFFECTIVE) scroll of healing (NOBIMUS UPSCOTI) scroll of mana (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of phase door (6 TIME) scroll of standard id (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of cure (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) * scroll of extra healing (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) * scroll of greater mana restoration (TU SCRONIUM ES) Potions potion of sickness (lavender) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.