Leeroy, lawful male aquarian Firefighter ---+---- |.....@| |$..:d.+ |......| -------- [Leeroy the Hazard Trainee] St7 Dx9 Co9 In18 Wi6 Ch7 FirAquMalLaw Dlvl:1 $0 HP16(16) Pw19(19) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male aquarian Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: keen memory You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 51% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 13% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 13) The following skill became untrainable if you tried to train it too early: general combat (turn 130) The following skill became untrainable after a while: club (turn 77139) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 46629) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9750 Monster spawn increase reached its maximum at turn 123307 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 427504 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: riveting killed (freq bonus 8) The monster species that spawned more often: Galadriel (freq bonus 30) The monster species that spawned more often: grosbeak light (freq bonus 8) The monster species that spawned more often: these crayfish (freq bonus 18) The monster species that spawned more often: labyrinth trapper (freq bonus 8) The monster species that spawned more often: alien queen (freq bonus 36) The monster species that spawned more often: selenite (freq bonus 20) The monster species that spawned more often: holed wall (freq bonus 16) The monster species that spawned more often: drollest sixth (freq bonus 10) The monster species that spawned more often: song book permamimic (freq bonus 16) The monster species that spawned more often: enclave elite soldier (freq bonus 4) The monster species that spawned more often: sloppy sloth (freq bonus 24) The monster species that spawned more often: jelly bee (freq bonus 15) The monster species that spawned more often: crimson patch (freq bonus 16) The monster species that spawned more often: chatterbox reread exception snuffed (freq bonus 12) The monster species that spawned more often: silent watcher (freq bonus 80) The monster species that spawned more often: maru mochi (freq bonus 16) The monster species that spawned more often: undead ladiesman (freq bonus 10) The monster species that spawned more often: animated wedge sandal (freq bonus 24) The monster species that spawned more often: ballistic turret (freq bonus 15) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 20) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 3) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 6) The monster species that never randomly spawned: Eliane's shin-smashing sneaker The monster species that never randomly spawned: undead gang scholar The monster species that never randomly spawned: yellow icky thing The monster species that never randomly spawned: killer tomato The monster species that never randomly spawned: gold thunderlord The monster species that never randomly spawned: decompensating qiana insurmountably The monster species that never randomly spawned: blubbering idiot The monster species that never randomly spawned: omit dizzier The monster species that never randomly spawned: frozen mage The monster species that never randomly spawned: babble The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 26) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 13) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 28) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 11) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 5) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 45) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 4) Next attribute increase check would have come at turn 181 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You could swim You could breathe water You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1743) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of healing (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of mana (MI AKUS NEEEEEE) scroll of phase door (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of standard id (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of cure (ADA ILIKET) * scroll of extra healing (IAO ASTO IOPHE) * scroll of greater mana restoration (EY REFLECT EFF INT) Potions potion of water (clear) Wands wand of fire (orichalcum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Firefighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.