Leeroy, lawful male asgardish Rogue ------- |..... |.`... |.... |.... ||...- |....| |....|# |...d@# .....$# ------ [Leeroy the Footpad] St14 Dx13 Co13 In10 Wi7 Ch6 RogAsgMalLaw Dlvl:1 $1527 HP19(19) Pw7(7) AC4 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # Beware, there will be no return! Still climb? [yn] (n) You displaced your little dog. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 104 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 66% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 41) The following skill became untrainable if you tried to train it too early: missile weapons (turn 312) The following skill became untrainable after a while: mace (turn 64258) The following skill couldn't be trained before a certain turn number is reached: dart (turn 19139) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25493 Monster spawn increase reached its maximum at turn 87657 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1684540 The monster class that cannot be genocided was zombie The monster class that was spawned more often: umber hulk (freq bonus 28) The monster species that spawned more often: chemical fungus (freq bonus 87) The monster species that spawned more often: cowpox mustier bola syria catbird (freq bonus 60) The monster species that spawned more often: pesky louse (freq bonus 29) The monster species that spawned more often: ghost (freq bonus 60) The monster species that spawned more often: crystal spore (freq bonus 62) The monster species that spawned more often: Wilhelm (freq bonus 31) The monster species that spawned more often: bodak (freq bonus 93) The monster species that spawned more often: petty jungle hunter (freq bonus 180) The monster species that spawned more often: creeping spore (freq bonus 120) The monster species that spawned more often: amnesia vortex (freq bonus 30) The monster species that spawned more often: teddy bear (freq bonus 29) The monster species that spawned more often: contra dragon (freq bonus 558) The monster species that spawned more often: frog (freq bonus 62) The monster species that spawned more often: ice girl (freq bonus 116) The monster species that spawned more often: mighty soul (freq bonus 116) The monster species that spawned more often: living bonfire (freq bonus 32) The monster species that spawned more often: hidden bird (freq bonus 68) The monster species that spawned more often: tinseled trouble since quantum lube (freq bonus 60) The monster species that spawned more often: glare mushroom (freq bonus 93) The monster species that spawned more often: vat slime (freq bonus 174) The monster trait that was more common: monsters that count as minion (freq bonus 3) The monster trait that was more common: monsters that have hug attacks (freq bonus 12) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 8) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster species that never randomly spawned: controverted prohibitively factorial scholium The monster species that never randomly spawned: drumbeat pang doormat submissively update flutier The monster species that never randomly spawned: falsified manipulable The monster species that never randomly spawned: great silver dragon The monster species that never randomly spawned: galltrit The monster species that never randomly spawned: solid mold The monster species that never randomly spawned: mine layer The monster species that never randomly spawned: griffin The monster species that never randomly spawned: shortcross girl The monster species that never randomly spawned: grating bone devil The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 6) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 25) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 9) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 29) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 20) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 6) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 13) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 3) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 5) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 8) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 3) Next attribute increase check would have come at turn 428 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having poison resistance (0) You had 1496 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (537) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (STUFF WEIGH WAY TOO MUCH) scroll of teleportation (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of healing (SUS COMNITUS) scroll of mana (EARNINGS SERVICES) scroll of phase door (NOM STYL STUNT IS FLY STYL) scroll of standard id (890 C PROPERTY) scroll of cure (ELF CHANGE FORME BY STUNT) * scroll of extra healing (LOGUNO JIVYA EVILYVON) * scroll of greater mana restoration (SLASH UPOROTYH TO FUCK) Potions potion of sickness (elder flower) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.