Leeroy, lawful male asgardish Justice Keeper ------------ |..Y.......| |...@......+ |..........| |..........+ |..........| ---+-------- [Leeroy the Kageman] St8 Dx13 Co9 In11 Wi10 Ch16 JusAsgMalLaw Dlvl:1 $0 HP14(14) Pw15(15) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Justice Keeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. You are Leeroy, a lawful male asgardish Justice Keeper. HP: 14 (max 14) Pw 15 (max 15) AC -4 Current status effects: . # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +3 mace (weapon in hand) {12} Armor b - a blessed +3 splint mail (being worn) {160} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 77 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 59% chance Musable item generation frequency had a negative bias of 95% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 75% Food drop chance was reduced to 95% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: searching (turn 24) The following skill became untrainable if you tried to train it too early: devices (turn 30) The following skill became untrainable after a while: two-weapon combat (turn 24222) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 17335) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 148390 Monster spawn increase reached its maximum at turn 356650 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1584740 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: giant phase spider (freq bonus 16) The monster species that spawned more often: Family Kop (freq bonus 20) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 15) The monster species that spawned more often: drow warrior (freq bonus 10) The monster species that spawned more often: bright blue warp fungus (freq bonus 8) The monster species that spawned more often: sorcerer (freq bonus 4) The monster species that spawned more often: blue ooze (freq bonus 15) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 28) The monster species that spawned more often: edgy spore (freq bonus 18) The monster species that spawned more often: onanocter 9h (freq bonus 3) The monster species that spawned more often: bloater engulf (freq bonus 12) The monster species that spawned more often: titanothere (freq bonus 15) The monster species that spawned more often: polka-dotted eye (freq bonus 12) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 18) The monster species that spawned more often: chela of ghoolab shah (freq bonus 15) The monster species that spawned more often: snore stalk (freq bonus 30) The monster species that spawned more often: estivate outwalking styled (freq bonus 4) The monster species that spawned more often: goals goblin (freq bonus 3) The monster species that spawned more often: eel sausage (freq bonus 15) The monster species that spawned more often: protected nazgul (freq bonus 16) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster species that never randomly spawned: big zruty The monster species that never randomly spawned: spawned establisher The monster species that never randomly spawned: gnolloid The monster species that never randomly spawned: inhering feudary The monster species that never randomly spawned: Kisuke The monster species that never randomly spawned: true weeping angel The monster species that never randomly spawned: exploding sheep The monster species that never randomly spawned: fire turret The monster species that never randomly spawned: green ooze The monster species that never randomly spawned: rustuped The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 8) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 27) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 66) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 8) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 3) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 14) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 97) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 2) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 1) Next attribute increase check would have come at turn 2484 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having discount action (0) You recognized peaceful creatures You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Lawful Good The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (198) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AJMO TO UCINITI) scroll of mana (PRZECIAZONY) scroll of phase door (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of standard id (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of cure (PUNCH FROM INVISIBLES NEVER MISS HITING) * scroll of extra healing (VOLARE) * scroll of greater mana restoration (NUMB IF HITTED SERIOUS IF HURT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Justice Keeper... You and Ugga-Ugga Displacer escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.