Leeroy, lawful male asgardish Artist -------------- |........`...+ |(...........| |....f.......| |.`.@......... ----.--------- | -. . . .. .. ---- [Leeroy the Paint Splotcher] St8 Dx16 Co8 In12 Wi10 Ch10 ArtAsgMalLaw Dlvl:1 $0 HP20(20) Pw16(16) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Artist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: glib combat You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 86% Wand drop chance was reduced to 92% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 32% Food drop chance was reduced to 88% Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: trident (turn 22) The following skill became untrainable if you tried to train it too early: searching (turn 1683) The following skill became untrainable after a while: protection spells (turn 45624) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 16044) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32395 Monster spawn increase reached its maximum at turn 186473 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2649960 The monster class that cannot be genocided was turret Today, this monster class was always generated invisible: ogre The monster class that was spawned more often: archfiend (freq bonus 12) The monster species that spawned more often: floorshift technic (freq bonus 56) The monster species that spawned more often: triple palpate gloving mutely polloi (freq bonus 15) The monster species that spawned more often: arcane vortex (freq bonus 112) The monster species that spawned more often: high kop (freq bonus 30) The monster species that spawned more often: glam bitch (freq bonus 108) The monster species that spawned more often: xorn wizard (freq bonus 30) The monster species that spawned more often: Katharina's lovely girl boot (freq bonus 84) The monster species that spawned more often: agent black growth (freq bonus 68) The monster species that spawned more often: card fungus (freq bonus 34) The monster species that spawned more often: school eel (freq bonus 38) The monster species that spawned more often: Minator Kriminologist (freq bonus 56) The monster species that spawned more often: wereairelemental (freq bonus 60) The monster species that spawned more often: communicant overt (freq bonus 78) The monster species that spawned more often: ferrymen bended (freq bonus 52) The monster species that spawned more often: spooky portrait (freq bonus 39) The monster species that spawned more often: tubbable leafhopper (freq bonus 78) The monster species that spawned more often: bright blue patch (freq bonus 28) The monster species that spawned more often: gnome prostitute (freq bonus 40) The monster species that spawned more often: Minator Lieutenant (freq bonus 32) The monster species that spawned more often: magic-colored patch (freq bonus 180) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 3) The monster trait that was more common: monsters that wander randomly (freq bonus 3) The monster species that never randomly spawned: pile of roulette jetons The monster species that never randomly spawned: newspaper-stealing robber The monster species that never randomly spawned: portraying clemently The monster species that never randomly spawned: suppertime hotzone The monster species that never randomly spawned: inducting doggie The monster species that never randomly spawned: moldy warp patch The monster species that never randomly spawned: consisted gelding The monster species that never randomly spawned: cutter ogre The monster species that never randomly spawned: demitwen The monster species that never randomly spawned: disruption ant The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 36) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 47) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 4) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 19) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 12) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 1) Next attribute increase check would have come at turn 589 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You were lucky (2) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (slaying gloves) lab coat (white coat) Scrolls scroll of healing (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of mana (FLOAT BY SHOCK MAGNET 5) scroll of phase door (CANT FIND O ID) scroll of standard id (IO IO O PHRIXRIZO EOA) scroll of cure (MY SPUTA WILL FLOW DOWN) * scroll of extra healing (BASA MAINASA 1 MINETA MA AUCHA) * scroll of greater mana restoration (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) Potions potion of oil (luminescent) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Artist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.