Leeroy, lawful male asgardish Valkyrie --------- +.....$.| |....F.@| |.....d.| ....|...| ---.----- [Leeroy the Stripling] St16 Dx10 Co17 In5 Wi7 Ch5 ValAsgMalLaw Dlvl:1 $0 HP24(24) Pw6(6) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Velkommen Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Valkyrie. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 567 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 16% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 46% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 92% Armor drop chance was reduced to 61% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: techniques (turn 2) The following skill became untrainable if you tried to train it too early: long sword (turn 2727) The following skill became untrainable after a while: dagger (turn 77801) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 50388) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19673 Monster spawn increase reached its maximum at turn 86651 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2082675 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: stone mold (freq bonus 21) The monster species that spawned more often: dreadmaster (freq bonus 16) The monster species that spawned more often: rngeneral (freq bonus 16) The monster species that spawned more often: stencilled unsnarling (freq bonus 16) The monster species that spawned more often: pink spore (freq bonus 16) The monster species that spawned more often: brakier roguing (freq bonus 3) The monster species that spawned more often: force lurker above (freq bonus 12) The monster species that spawned more often: devteam horror (freq bonus 24) The monster species that spawned more often: cancellator (freq bonus 36) The monster species that spawned more often: lava force patch (freq bonus 30) The monster species that spawned more often: geek (freq bonus 20) The monster species that spawned more often: Fanny's velcro sneaker (freq bonus 12) The monster species that spawned more often: Uniform Kchief (freq bonus 30) The monster species that spawned more often: opal growth (freq bonus 28) The monster species that spawned more often: praetor (freq bonus 20) The monster species that spawned more often: disbelieving potato (freq bonus 84) The monster species that spawned more often: rainbow colony (freq bonus 24) The monster species that spawned more often: vacuum fungus (freq bonus 12) The monster species that spawned more often: Vladimir the Master Vampire (freq bonus 12) The monster species that spawned more often: Cristi (freq bonus 12) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 3) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 8) The monster trait that was more common: monsters that usually spawn tame (freq bonus 48) The monster species that never randomly spawned: 5K guy The monster species that never randomly spawned: traumatic somnambulism vilest The monster species that never randomly spawned: commissioner lighten The monster species that never randomly spawned: ultra white rat The monster species that never randomly spawned: spottiest toileting The monster species that never randomly spawned: myrkalfr The monster species that never randomly spawned: skeleton orc The monster species that never randomly spawned: gold slime The monster species that never randomly spawned: curser The monster species that never randomly spawned: gretinah sephirah The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 12) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 14) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 159) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 6) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 3) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 5) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 8) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 76) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 1) Next attribute increase check would have come at turn 3004 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having magical breathing (0) Your chance to block was 18% You had 1500 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (193) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (less helmet) * skullcap (netradiation helmet) * flack helmet (musical helmet) * crystal helm (wide conical hat) * mining helm (translucent helmet) * field helm (wok-shaped helmet) * helm of safeguard (dark helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (mirrored gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (thick-soled boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (REUTHRA ENROUCH ZERPHRECH) scroll of mana (ASHPD) scroll of phase door (FLOW ABLES IS BACKWARD) scroll of standard id (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of cure (SEXY BUTT CHEEKS) * scroll of extra healing (OM NOM NOM) * scroll of greater mana restoration (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Leeroy the Valkyrie... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.