Leeroy, lawful male droven Priest --------- |.......| |.{..d..| |...@...| |.......| |.......| ---.--.-- [Leeroy the Aspirant] St10 Dx5 Co17 In7 Wi18 Ch4 PriDroMalLaw Dlvl:1 $1 HP19(19) Pw27(27) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful droven Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (4x) Pick an object. @ a human or elf or you (droven priest called Leeroy) Accessing Pokedex entry for priest... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. This monster is always male. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: flying You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 79% Wand drop chance was reduced to 86% Potion drop chance was reduced to 89% Tool drop chance was reduced to 91% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: enchantment spells (turn 139) The following skill became untrainable if you tried to train it too early: matter spells (turn 2997) The following skill became untrainable after a while: shield (turn 33309) The following skill couldn't be trained before a certain turn number is reached: flail (turn 22925) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 45959 Monster spawn increase reached its maximum at turn 178112 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 806442 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: quantum fungus (freq bonus 33) The monster species that spawned more often: flaming trove (freq bonus 12) The monster species that spawned more often: kitsune (freq bonus 12) The monster species that spawned more often: rodent of unusual size (freq bonus 36) The monster species that spawned more often: drolem (freq bonus 10) The monster species that spawned more often: old red dragon (freq bonus 15) The monster species that spawned more often: commissioner lighten (freq bonus 12) The monster species that spawned more often: batboy gweduck (freq bonus 12) The monster species that spawned more often: multi-hued patch (freq bonus 14) The monster species that spawned more often: high dwarven lord (freq bonus 10) The monster species that spawned more often: millable smiled (freq bonus 40) The monster species that spawned more often: brass dragon (freq bonus 24) The monster species that spawned more often: lava colony (freq bonus 14) The monster species that spawned more often: luminescent fungus (freq bonus 20) The monster species that spawned more often: player salamander (freq bonus 21) The monster species that spawned more often: old bear (freq bonus 21) The monster species that spawned more often: noxious mold (freq bonus 18) The monster species that spawned more often: Mammon (freq bonus 54) The monster species that spawned more often: gatling archer (freq bonus 28) The monster species that spawned more often: satiably league (freq bonus 5) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster species that never randomly spawned: sallied lachrymal The monster species that never randomly spawned: pool edge swimmer The monster species that never randomly spawned: speedy sedated The monster species that never randomly spawned: recompenser basket flak The monster species that never randomly spawned: gloomiest stretch The monster species that never randomly spawned: old water dragon The monster species that never randomly spawned: twitcher The monster species that never randomly spawned: enjoyment euler The monster species that never randomly spawned: Infested Tulani The monster species that never randomly spawned: walkable behindhand The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 122) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 9) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 3) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 16) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 11) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 2) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 31) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 55) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 3) Next attribute increase check would have come at turn 1186 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having flying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (319) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor robe (gray robe) Scrolls scroll of destroy armor (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of healing (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of mana (JUGEMJUGEMGOGOUNO) scroll of phase door (SUTSI) scroll of standard id (NIYONIAI) scroll of cure (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) * scroll of extra healing (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) * scroll of greater mana restoration (ABIL BASE CURR GEAR TEMP TOTL) Spellbooks spellbook of healing (dark blue) spellbook of force bolt (protected) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (68 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.