Leeroy, lawful male elven Chevalier ------ r |`(..| ...... |..`@| |...D| |{...| ------ [Leeroy the Basher] St9 Dx13 Co10 In9 Wi17 Ch4 CheElfMalLaw Dlvl:1 $0 HP21(21) Pw26(26) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male elven Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (2x) Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: psi resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 191 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 739 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 15% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 60% Tool drop chance was reduced to 80% Food drop chance was reduced to 60% Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: general combat (turn 45) The following skill became untrainable if you tried to train it too early: matter spells (turn 576) The following skill became untrainable after a while: chaos spells (turn 27657) The following skill couldn't be trained before a certain turn number is reached: form III (Soresu) (turn 14868) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94742 Monster spawn increase reached its maximum at turn 186177 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2511647 The monster class that cannot be genocided was snake The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: vacuum fungus (freq bonus 9) The monster species that spawned more often: premiere mythical (freq bonus 24) The monster species that spawned more often: dark elven turret (freq bonus 16) The monster species that spawned more often: stained glass golem (freq bonus 6) The monster species that spawned more often: journeyman spore lichen (freq bonus 4) The monster species that spawned more often: total wounding knight (freq bonus 4) The monster species that spawned more often: special ufo part (freq bonus 6) The monster species that spawned more often: hairbreadth kipper (freq bonus 4) The monster species that spawned more often: teacher (freq bonus 4) The monster species that spawned more often: conductor dowery (freq bonus 4) The monster species that spawned more often: diseased mass (freq bonus 5) The monster species that spawned more often: best teacher ever (freq bonus 18) The monster species that spawned more often: porting trove (freq bonus 4) The monster species that spawned more often: penknife sward girting foxiest (freq bonus 6) The monster species that spawned more often: squarer madre (freq bonus 30) The monster species that spawned more often: pheasant (freq bonus 6) The monster species that spawned more often: grovel escrowing (freq bonus 6) The monster species that spawned more often: white force ooze (freq bonus 15) The monster species that spawned more often: Jauffre (freq bonus 36) The monster species that spawned more often: eight of clubs (freq bonus 12) The monster trait that was more common: monsters that have kick attacks (freq bonus 8) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster species that never randomly spawned: ceti eel The monster species that never randomly spawned: adamantium zombie The monster species that never randomly spawned: street thug The monster species that never randomly spawned: police The monster species that never randomly spawned: baby cyan dragon The monster species that never randomly spawned: bone archer The monster species that never randomly spawned: symptomatically etheric dynamist dishonorable steven The monster species that never randomly spawned: doffed dose heliocentrically wealthiest yelper The monster species that never randomly spawned: gum jelly The monster species that never randomly spawned: cancer research lady The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 23) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 34) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 67) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 8) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 60) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 16) Next attribute increase check would have come at turn 560 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from drunken boxing (0) Your chance to block was 36% You saw invisible You had infravision You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor robe (pink robe) * elven shield (blue and green shield) * elven leather helm (leather hat) * elven boots (roman sandals) * elven cloak (faded pall) Scrolls scroll of megaload (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of healing (WPROWADZIC BRAMY PIEKIELNE) scroll of mana (EX PROTEO) scroll of phase door (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of standard id (BOOBIE BLITZ) scroll of cure (JUFFO WUP) * scroll of extra healing (VITIO PUS RO) * scroll of greater mana restoration (NIIN VOIMME TOIMIA) Spellbooks spellbook of healing (chilly) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (34 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.