Leeroy, chaotic female koboldic Artist ------+--------- |........F.....+ |..............| ........d@...... ----------- ---- [Leeroy the Paint Splotcher] St7 Dx7 Co7 In6 Wi8 Ch10 ArtKobFemCha Dlvl:1 $0 HP19(19) Pw15(15) AC5 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female koboldic Artist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: wallwalking You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 15 Gem identification only worked 100 times out of 191 Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 81% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 59% Armor drop chance was reduced to 88% Tool drop chance was reduced to 83% Monster death drops spawned with only 96% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: crossbow (turn 273) The following skill became untrainable if you tried to train it too early: general combat (turn 35) The following skill became untrainable after a while: body armor (turn 16571) The following skill couldn't be trained before a certain turn number is reached: dart (turn 5573) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43926 Monster spawn increase reached its maximum at turn 92254 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 527493 The monster class that cannot be genocided was major demon The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: green draconian (freq bonus 24) The monster species that spawned more often: two of clubs (freq bonus 12) The monster species that spawned more often: gravity stalk (freq bonus 3) The monster species that spawned more often: magnetic stalk (freq bonus 10) The monster species that spawned more often: fire eel (freq bonus 8) The monster species that spawned more often: sawhorse morphinic (freq bonus 6) The monster species that spawned more often: rocket mine (freq bonus 15) The monster species that spawned more often: gadder exemplified (freq bonus 12) The monster species that spawned more often: triviality collusion (freq bonus 168) The monster species that spawned more often: pack gray wolf (freq bonus 12) The monster species that spawned more often: forgotten laser (freq bonus 5) The monster species that spawned more often: turned shaman (freq bonus 14) The monster species that spawned more often: nidogoddess (freq bonus 8) The monster species that spawned more often: uppermost vitiate badmouthing vancouver (freq bonus 10) The monster species that spawned more often: Cluser (freq bonus 7) The monster species that spawned more often: deep draconian (freq bonus 8) The monster species that spawned more often: cree peculated (freq bonus 10) The monster species that spawned more often: company indecipherable (freq bonus 9) The monster species that spawned more often: eldritch mushroom (freq bonus 9) The monster species that spawned more often: Ascodel (freq bonus 10) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 24) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 16) The monster species that never randomly spawned: passchuck The monster species that never randomly spawned: charmeleon The monster species that never randomly spawned: lilac spore The monster species that never randomly spawned: marid elemental The monster species that never randomly spawned: Numina The monster species that never randomly spawned: damned kopeck The monster species that never randomly spawned: Kerstin's lovely combat boot The monster species that never randomly spawned: trap force patch The monster species that never randomly spawned: oddish notification The monster species that never randomly spawned: Nightly Kop The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 18) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 20) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 4) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 49) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 4) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 21) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 49) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 6) Next attribute increase check would have come at turn 198 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having half spell damage (0) You fell asleep You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Dali The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (332) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) orcish spear (crude spear) Armor gauntlets of dexterity (warped gloves) lab coat (white coat) Scrolls scroll of healing (EY REFLECT EFF INT) scroll of mana (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of phase door (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of standard id (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of cure (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) * scroll of extra healing (ULULATING WAGGISH) * scroll of greater mana restoration (U FOKIENG SUK) Potions potion of oil (cacao) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Artist... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.