Leeroy, lawful female deep elven Camperstriker ------ .d..@| |...d| |....| |....| ----.- [Leeroy the Aimbot User] St6 Dx5 Co7 In6 Wi9 Ch8 CamDeeFemLaw Dlvl:1 $0 HP15(15) Pw15(15) AC10 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female deep elven Camperstriker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! There is a staircase up here. You see here a wooden container {750}. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 91% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 66% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 79% Tool drop chance was reduced to 81% Food drop chance was reduced to 99% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: chaos spells (turn 213) The following skill became untrainable if you tried to train it too early: searching (turn 765) The following skill became untrainable after a while: protection spells (turn 21173) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 50332) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 86788 Monster spawn increase reached its maximum at turn 159427 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2003128 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: dark fungus (freq bonus 8) The monster species that spawned more often: petro trove (freq bonus 8) The monster species that spawned more often: fourk spectre (freq bonus 12) The monster species that spawned more often: undead soul killer (freq bonus 6) The monster species that spawned more often: blue stalk (freq bonus 16) The monster species that spawned more often: trap spore (freq bonus 9) The monster species that spawned more often: firebreather (freq bonus 3) The monster species that spawned more often: supercop (freq bonus 18) The monster species that spawned more often: nightblade (freq bonus 18) The monster species that spawned more often: immobile mushroom (freq bonus 4) The monster species that spawned more often: skeletal pirate (freq bonus 12) The monster species that spawned more often: dschiim rubber (freq bonus 27) The monster species that spawned more often: hitter goblin (freq bonus 18) The monster species that spawned more often: Rhea (freq bonus 12) The monster species that spawned more often: snore warp patch (freq bonus 10) The monster species that spawned more often: Anna (freq bonus 2) The monster species that spawned more often: chatterbox reread exception snuffed (freq bonus 16) The monster species that spawned more often: night orc (freq bonus 8) The monster species that spawned more often: fritting rewedding lapin bastinado glaive (freq bonus 30) The monster species that spawned more often: jellyfish (freq bonus 8) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster species that never randomly spawned: upgraded secret car The monster species that never randomly spawned: monkey zombie The monster species that never randomly spawned: customary geotropically dismissed The monster species that never randomly spawned: dragon awgwa The monster species that never randomly spawned: replated beetroot The monster species that never randomly spawned: charcoal force fungus The monster species that never randomly spawned: ray turret The monster species that never randomly spawned: walking disk drive The monster species that never randomly spawned: rejoice mashing The monster species that never randomly spawned: metal mole The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 18) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 35) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 6) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 11) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 17) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 59) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 3) Next attribute increase check would have come at turn 413 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Bitches The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (190) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AS ISE DAT) scroll of mana (AFKPU ZEJOTYDIN) scroll of phase door (LENS ALITUS) scroll of standard id (NOW YOU SEE IT) scroll of cure (SHOTTYMAN GUNRUNNER FIREANGEL) * scroll of extra healing (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) * scroll of greater mana restoration (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Camperstriker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.