Leeroy, lawful male asgardish Anachronist ---------------- |............... .. |..@...........| |..)..@........| ---------------- [Leeroy the Survivor] St6 Dx8 Co12 In5 Wi8 Ch5 AnaAsgMalLaw Dlvl:1 $1 HP8(15) Pw6(6) AC4 Exp1 T16 Latest messages a - an uncursed +0 pistol (alternate weapon; not wielded) {8}. The jedi called Luke Skywalker the youngling picks up 7 gold pieces {0}. The jedi called Luke Skywalker the youngling ignites the second blade of a double lightsaber. The kobold throws a dart! You are hit by a dart. [-1 -> 13] You begin bashing monsters with your force pike. You kill the kobold! The jedi called Luke Skywalker the youngling drops 7 gold pieces. The plasteel helm covers your whole face. What do you want to take off? [efgh or ?*] You finish taking off your helmet. What do you want to eat? [i or ?*,] Ecch - that must have been poisonous! [-6 -> 7] This kobold corpse tastes terrible! The jedi called Luke Skywalker the youngling picks up 7 gold pieces {0}. The jedi called Luke Skywalker the youngling drops 7 gold pieces. You finish eating the kobold corpse. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: drain resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Musable item generation frequency had a negative bias of 29% Potion drop chance was reduced to 57% Armor drop chance was reduced to 87% Tool drop chance was reduced to 70% Food drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: matter spells (turn 8) The following skill became untrainable if you tried to train it too early: body spells (turn 3952) The following skill became untrainable after a while: attack spells (turn 45273) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 45822) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 53357 Monster spawn increase reached its maximum at turn 139872 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3428900 The monster class that cannot be genocided was nemese The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: rundown attender (freq bonus 32) The monster species that spawned more often: wapiti newest coopting polkaing (freq bonus 18) The monster species that spawned more often: distaste roosted (freq bonus 15) The monster species that spawned more often: Alexia's soft sneaker (freq bonus 54) The monster species that spawned more often: grass elemental (freq bonus 6) The monster species that spawned more often: slow mushroom (freq bonus 6) The monster species that spawned more often: thorn mushroom (freq bonus 21) The monster species that spawned more often: maud colony (freq bonus 10) The monster species that spawned more often: dark gray spore (freq bonus 15) The monster species that spawned more often: dark jedi (freq bonus 12) The monster species that spawned more often: Emma's sexy wedge sandal (freq bonus 15) The monster species that spawned more often: wifebeater asshole (freq bonus 18) The monster species that spawned more often: rusting hulk (freq bonus 21) The monster species that spawned more often: nexus warp fungus (freq bonus 5) The monster species that spawned more often: smoky quartz unicorn (freq bonus 24) The monster species that spawned more often: insane ice spawn (freq bonus 36) The monster species that spawned more often: crystal warp patch (freq bonus 12) The monster species that spawned more often: locomoted tanka deleing (freq bonus 6) The monster species that spawned more often: cemetery disabling (freq bonus 27) The monster species that spawned more often: gravity force fungus (freq bonus 36) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 6) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 3) The monster species that never randomly spawned: ogre on crack The monster species that never randomly spawned: doppelsauger The monster species that never randomly spawned: slate rubber The monster species that never randomly spawned: deformed girl The monster species that never randomly spawned: hidden fungus The monster species that never randomly spawned: Waldern, King of Water The monster species that never randomly spawned: sewer viper The monster species that never randomly spawned: incapable male nurse The monster species that never randomly spawned: blazing fern The monster species that never randomly spawned: gnome badass The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 16) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 22) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 104) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 12) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 15) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 94) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 5) Next attribute increase check would have come at turn 380 Strength training was 1 Dexterity training was 2 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having half spell damage (0) You had 1892 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of SlimKirby, Lucahjin and The Dark Id Your deity was SlimKirby The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (143) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (pastel cloak) Scrolls scroll of healing (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of mana (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of phase door (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of standard id (KNIRHS YMEV OLI) scroll of cure (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) * scroll of extra healing (SNU QQQ) * scroll of greater mana restoration (NOTARY SOJAC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (21 of 160) firearms [Basic] (max Legendary) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... Youescaped from the dungeon with 25 points,