Leeroy, lawful male draconian Ordinator ------.- .......| |.....@| |....$@+ - ------ [Leeroy the Battler] St18 Dx8 Co5 In9 Wi11 Ch8 OrdDraMalLaw Dlvl:1 $0 HP16(16) Pw13(13) AC3 Exp1 T72 Latest messages What do you want to use or apply? [c or ?*] Sorry, I don't know how to use that. You can't close anything -- you have no hands! Try to close it with another part of your body instead? [yn] (n) A cloud of darkness falls upon you. Something got in your face! You can't see! # Your face is already clean. You hear some noises. Ouch! You bump into a door. You can see again. You feel less confused now. # set of gray dragon scales - This is a piece of armor. Color: gray. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This armor offers moderate protection as well as magic resistance. Pick an object. @ a human or elf or you (draconian ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (draconian ordinator called Leeroy) Accessing Pokedex entry for humanlike dragon... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet (weapon in foreclaw) {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor h - an uncursed +1 set of gray dragon scales (being worn) {20} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 179 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 44 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 80% chance Ring drop chance was reduced to 45% Wand drop chance was reduced to 98% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 75% Tool drop chance was reduced to 81% Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: dagger (turn 23) The following skill became untrainable if you tried to train it too early: matter spells (turn 30) The following skill became untrainable after a while: crossbow (turn 52696) The following skill couldn't be trained before a certain turn number is reached: bow (turn 28090) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63168 Monster spawn increase reached its maximum at turn 193556 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 265524 The monster class that cannot be genocided was nemese The monster class that was spawned more often: wraith (freq bonus 4) The monster color that was spawned more often: white (freq bonus 4) The monster species that spawned more often: seahorse (freq bonus 28) The monster species that spawned more often: trematode dirtied (freq bonus 7) The monster species that spawned more often: giant owl (freq bonus 36) The monster species that spawned more often: night ogre (freq bonus 21) The monster species that spawned more often: porter blocker fungus (freq bonus 5) The monster species that spawned more often: novel mold (freq bonus 6) The monster species that spawned more often: jigged ballyhooing (freq bonus 7) The monster species that spawned more often: horse-deer (freq bonus 40) The monster species that spawned more often: orc (freq bonus 12) The monster species that spawned more often: apprentice archer (freq bonus 12) The monster species that spawned more often: moldy admonisher (freq bonus 27) The monster species that spawned more often: racer champion (freq bonus 5) The monster species that spawned more often: deepest tuberculin (freq bonus 12) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 14) The monster species that spawned more often: blood lord (freq bonus 18) The monster species that spawned more often: steamball lightning (freq bonus 18) The monster species that spawned more often: harem servent (freq bonus 14) The monster species that spawned more often: cadaver (freq bonus 5) The monster species that spawned more often: giant blue ant (freq bonus 24) The monster species that spawned more often: wereauton (freq bonus 6) The monster trait that was more common: monsters that count as hobbit (freq bonus 16) The monster species that never randomly spawned: vietnamese lady The monster species that never randomly spawned: sentry turret The monster species that never randomly spawned: psychlich The monster species that never randomly spawned: clock force patch The monster species that never randomly spawned: unhinged guerrilla The monster species that never randomly spawned: illusionist The monster species that never randomly spawned: werejelly The monster species that never randomly spawned: death crawler The monster species that never randomly spawned: man eating plant The monster species that never randomly spawned: Sunali's hiking boot The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 7) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 18) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 4) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 20) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 3) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 3) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this trap was always invisible: femmy trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 4) Next attribute increase check would have come at turn 1861 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 5 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having magic resistance (0) You saw invisible You had infravision You had 1429 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (456) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (dark helmet) * skullcap (narrow helmet) * flack helmet (yellow helmet) * crystal helm (organic helmet) * mining helm (cone-shaped helmet) * field helm (covered helmet) * helm of safeguard (wide metal helm) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (silk fingerlings) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (cast iron boots) * boots of safeguard (street boots) Scrolls scroll of healing (THE LITTLE GIRL GETS WET) scroll of mana (THEY DIED FAR ONES WITH PRESSURE ON ESC) scroll of phase door (MESSED AFTER RUSH AND WHIRLING) scroll of standard id (BANDARCHOR GO HOME) scroll of cure (IAZNAB) * scroll of extra healing (ASCENSION IS IMPOSSIBLE) * scroll of greater mana restoration (XOR OTA) Spellbooks spellbook of enchant weapon (fat) Rings ring of increase accuracy (enamel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 hobbit gentlemen (1 created) 0 goblins (1 created) 0 grid bugs (2 created) a porter lichen 0 fast lichens (1 created) 0 dancing girls (1 created) a twen 0 potion troves (1 created) 10 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 72 moves. Killer: escaped You were level 1 with a maximum of 16 hit points when you escaped. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 357 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] 358 1 Leeroy-Kni-Dwa-Mal-Neu escaped the dungeon [max level 1]. 23 [23] * 0 Leeroy-Ord-Dra-Mal-Law escaped the dungeon [max level 1]. 16 [16]