Leeroy, lawful male dinosaur Ordinator ---.------- |....@....| |.........| |....`....| |.........| --+-------- [Leeroy the Battler] St18/06 Dx6 Co12 In9 Wi8 Ch8 OrdDinMalLaw Dlvl:1 $0 HP20(20) Pw10(10) AC10 Exp1 T11 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dinosaur Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Your tsurugi isn't one-handed. b - an uncursed +3 runesword (weapon in hand) {30}. a - an uncursed +3 tsurugi (alternate weapon; not wielded) {24}. Your tsurugi isn't one-handed. Beware, there will be no return! Still climb? [yn] (n) # Pick an object. @ a human or elf or you (dinosaur ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (dinosaur ordinator called Leeroy) Accessing Pokedex entry for weaponized dinosaur... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 6, magic resistance = 20, alignment 0. Very slow (6). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, not genocidable, carnivorous, herbivorous, poisonous. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: improved vision You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 64% Wand drop chance was reduced to 64% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 80% Food drop chance was reduced to 87% Monster death drops spawned with only 92% chance The following skill could not be trained at all: form III (Soresu) The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: quarterstaff (turn 21) The following skill became untrainable if you tried to train it too early: divination spells (turn 11) The following skill became untrainable after a while: quarterstaff (turn 66419) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 26443) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89490 Monster spawn increase reached its maximum at turn 170776 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2564415 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: deep wyrm (freq bonus 6) The monster species that spawned more often: chaos vortex (freq bonus 24) The monster species that spawned more often: stone soup mummy (freq bonus 3) The monster species that spawned more often: frost salamander (freq bonus 48) The monster species that spawned more often: colorful warp fungus (freq bonus 6) The monster species that spawned more often: armored deflation overenthusiastically (freq bonus 24) The monster species that spawned more often: lava warp patch (freq bonus 18) The monster species that spawned more often: petty battle girl (freq bonus 12) The monster species that spawned more often: lava mold (freq bonus 8) The monster species that spawned more often: dovish marigold (freq bonus 72) The monster species that spawned more often: high ping bastard (freq bonus 15) The monster species that spawned more often: lurker (freq bonus 24) The monster species that spawned more often: divine summoner (freq bonus 9) The monster species that spawned more often: autoimmunizing juster odorant (freq bonus 20) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 21) The monster species that spawned more often: apprentice shaman (freq bonus 12) The monster species that spawned more often: kantian yardmaster (freq bonus 15) The monster species that spawned more often: undercoat expired (freq bonus 36) The monster species that spawned more often: elder gazer (freq bonus 6) The monster species that spawned more often: peanut, butter and jelly sandwich (freq bonus 20) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster species that never randomly spawned: ossium animatum The monster species that never randomly spawned: aligned laser The monster species that never randomly spawned: wizened prostitute The monster species that never randomly spawned: disenchanter growth The monster species that never randomly spawned: stronger turret The monster species that never randomly spawned: nexus chicken The monster species that never randomly spawned: stalking lichen The monster species that never randomly spawned: betrayed maia The monster species that never randomly spawned: bathtub spick The monster species that never randomly spawned: sticky stalk The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 24) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 14) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 149) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 3) The RNG hath decreed that this item was generated more often: death (long, freq bonus 100) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 6) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 8) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 9) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 2) Next attribute increase check would have come at turn 669 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having a sight bonus (0) You had infravision You had 1490 points of nutrition remaining You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (40) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (wok-shaped helmet) * skullcap (eternal helmet) * flack helmet (radio helmet) * crystal helm (tight helmet) * mining helm (bug-tracking helmet) * field helm (long-hair helmet) * helm of safeguard (wide metal helm) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (grey-shaded gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (femmy boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (YOU DO NOT GO PAST AT ME) scroll of mana (EMULSION DARNEDER) scroll of phase door (EIGOWA KIRAIDES) scroll of standard id (CHE NON SONO IO) scroll of cure (AUTOEXEC BAT) * scroll of extra healing (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) * scroll of greater mana restoration (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) Spellbooks spellbook of enchant weapon (hot-cold) Rings ring of increase accuracy (fragile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points,