Leeroy, lawful male asgardish Elementalist -------- |......| |.%....| |.@..... .%..\..| ---.---- [Leeroy the Fire Fingers] St5 Dx15 Co11 In17 Wi11 Ch7 ElmAsgMalLaw Dlvl:1 $0 HP14(14) Pw17(29) AC5 Exp1 T2 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Pick an object. @ a human or elf or you (asgardish elementalist called Leeroy) Accessing Pokedex entry for elementalist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # fire stick - This is a weapon. Color: red. Material: wax. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This two-handed quarterstaff does moderate damage and lights up the area around you. scroll of bad effect - This is a scroll. Color: gray. Material: paper. Appearance: A WILD STEELIX APPEARED. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Causes a randomly selected bad effect if read. spellbook of iron prison - This is a spellbook. Color: transparent. Material: paper. Appearance: embossed. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell surrounds you with randomly placed iron bars, and reduces your maximum mana by up to 4 points. spellbook of battering ram - This is a spellbook. Color: magenta. Material: paper. Appearance: purple. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A very powerful spell that deals huge irresistible damage to a single monster standing right next to you, and will also try to push it back. The air around you erupts in a tower of flame! The ant is caught in the tower of flame! You kill the ant! Perry is caught in the tower of flame! You kill poor Perry! You hear the rumble of distant thunder... Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons f - a blessed +2 fire stick (weapon in hands) {16} Armor g - an uncursed +0 robe of permanence (being worn) {16} Scrolls j - an uncursed scroll of charging {0} k - an uncursed scroll of bad effect {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of fire (3:4) {0} b - a blessed spellbook of air current (7:2) {0} c - a blessed spellbook of battering ram (0:5) {0} d - a blessed spellbook of iron prison (0:3) {0} Potions h - an uncursed potion of recovery {0} i - an uncursed potion of sickness {0} Wands e - a blessed wand of lightning (0:2) {0} Final attributes You have transgressed Your alignment was -39 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: poison resistance You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 43 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 89% Potion drop chance was reduced to 87% Tool drop chance was reduced to 95% Food drop chance was reduced to 79% Monster death drops spawned with only 95% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: divination spells (turn 56) The following skill became untrainable if you tried to train it too early: body spells (turn 341) The following skill became untrainable after a while: bow (turn 50166) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 37713) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52234 Monster spawn increase reached its maximum at turn 115306 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4844728 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: magma demon (freq bonus 30) The monster species that spawned more often: novice ranger (freq bonus 10) The monster species that spawned more often: super goblin (freq bonus 60) The monster species that spawned more often: fake warp fungus (freq bonus 18) The monster species that spawned more often: colorful spore (freq bonus 10) The monster species that spawned more often: vorpal grid bug (freq bonus 20) The monster species that spawned more often: master yeek (freq bonus 4) The monster species that spawned more often: topaz warp patch (freq bonus 3) The monster species that spawned more often: adult red dragon (freq bonus 8) The monster species that spawned more often: dwarven ranger (freq bonus 36) The monster species that spawned more often: peevish anthropological (freq bonus 8) The monster species that spawned more often: grunt-a-lot zombie (freq bonus 12) The monster species that spawned more often: fidelity trousseaux (freq bonus 15) The monster species that spawned more often: Beetle McNaughty (freq bonus 48) The monster species that spawned more often: ancient mercurial dragon (freq bonus 20) The monster species that spawned more often: tetravalent idolize vellum (freq bonus 6) The monster species that spawned more often: giant yellow frog (freq bonus 36) The monster species that spawned more often: nitrogen heiled cessing (freq bonus 16) The monster species that spawned more often: adult gray dragon (freq bonus 3) The monster species that spawned more often: sucker growth (freq bonus 8) The monster trait that was more common: monsters that count as minion (freq bonus 3) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 8) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 3) The monster species that never randomly spawned: werepeeptoe The monster species that never randomly spawned: pinned drolly The monster species that never randomly spawned: Vitali the Grandmaster Vampire The monster species that never randomly spawned: amnesia lich The monster species that never randomly spawned: refugee The monster species that never randomly spawned: magebane eye The monster species that never randomly spawned: grah sephirah The monster species that never randomly spawned: bloodworm The monster species that never randomly spawned: giant lamprey The monster species that never randomly spawned: tasloi mummy The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 15) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 15) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 6) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 59) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 17) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 11) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 9) Next attribute increase check would have come at turn 162 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having displacement (0) You had 1483 points of nutrition remaining Your sight was improved You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (220) You survived Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 210% b - air current 1 elemental 0% 100% c - battering ram 5 elemental 71% 400% d - iron prison 6 elemental 98% 500% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (white robe) Scrolls scroll of charging (ASCENSION IS IMPOSSIBLE) scroll of bad effect (A WILD STEELIX APPEARED) scroll of healing (6 TIME) scroll of mana (BUILDIONS CAN INSTAKILL AT RANGE) scroll of phase door (NOGROKO) scroll of standard id (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of cure (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) * scroll of extra healing (EMULSION DARNEDER) * scroll of greater mana restoration (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) Spellbooks spellbook of fire (molded) spellbook of air current (swirling) spellbook of battering ram (purple) spellbook of iron prison (embossed) Potions potion of recovery (cornflower) potion of sickness (anise seed) Wands wand of lightning (nonmoving) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (26 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Elementalist... Youescaped from the dungeon with 40 points, Since you escaped early, the score list will not be checked.