Leeroy, lawful male snakey Ordinator ------- -- .@.......| |....@...| |........| .........| ---------- [Leeroy the Battler] St18 Dx11 Co8 In5 Wi8 Ch10 OrdSnaMalLaw Dlvl:1 $0 HP13(13) Pw12(12) AC8 Exp1 T7 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male snakey Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (3x) Pick an object. @ a human or elf or you (snakey ordinator called Leeroy) Accessing Pokedex entry for snakeman... Base statistics of this monster type: Base level = 6, difficulty = 9, AC = 5, magic resistance = 0, alignment 0. Almost immobile (3). Normal generation, with frequency 1. Resists poison, hits as a +1 weapon. Conveys poison resistance. Big, genocidable, carnivorous swimmer. Has infravision. Is not a valid polymorph form. Attacks: 1d4, uses weapon - wraps around 1d4, uses weapon - ordinary physical You displaced Thaedil. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 61% Potion drop chance was reduced to 89% Armor drop chance was reduced to 77% Tool drop chance was reduced to 60% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: devices (turn 17) The following skill became untrainable if you tried to train it too early: club (turn 4) The following skill became untrainable after a while: polymorphing (turn 50420) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 13258) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21874 Monster spawn increase reached its maximum at turn 367144 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1502270 The monster class that cannot be genocided was lizard The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: hydration dissuasively (freq bonus 60) The monster species that spawned more often: acidic spore (freq bonus 24) The monster species that spawned more often: targetting turret (freq bonus 9) The monster species that spawned more often: small chickatrice (freq bonus 42) The monster species that spawned more often: baywood orrery (freq bonus 18) The monster species that spawned more often: ice bear (freq bonus 5) The monster species that spawned more often: friz unspecified (freq bonus 18) The monster species that spawned more often: pestled expropriate (freq bonus 10) The monster species that spawned more often: fish swarm (freq bonus 28) The monster species that spawned more often: curio blindest (freq bonus 24) The monster species that spawned more often: random black mage (freq bonus 16) The monster species that spawned more often: migmatite horror (freq bonus 48) The monster species that spawned more often: undead nuclear physicist (freq bonus 42) The monster species that spawned more often: cursed mushroom (freq bonus 36) The monster species that spawned more often: minotaur (freq bonus 12) The monster species that spawned more often: white wolf (freq bonus 12) The monster species that spawned more often: deselecting calmed (freq bonus 52) The monster species that spawned more often: two-winged shape (freq bonus 12) The monster species that spawned more often: karakasa (freq bonus 8) The monster species that spawned more often: secluded spore (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 8) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 12) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster species that never randomly spawned: stone colony The monster species that never randomly spawned: dark elven warlock The monster species that never randomly spawned: gelatinous thief The monster species that never randomly spawned: readily maunderer The monster species that never randomly spawned: worker ant The monster species that never randomly spawned: epidote patch The monster species that never randomly spawned: fudged loopier unvarnished sedation The monster species that never randomly spawned: Kati's thick girl boot The monster species that never randomly spawned: aokabi The monster species that never randomly spawned: Kop Kchief The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 11) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 14) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 56) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 11) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 3) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 7) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 91) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 3) Next attribute increase check would have come at turn 440 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1493 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (813) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (inkcoat helmet) * skullcap (celtic helmet) * flack helmet (etched helmet) * crystal helm (plumed helmet) * mining helm (musical helmet) * field helm (chain-aventailed helmet) * helm of safeguard (covered helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (padded gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (heroine mocassins) * boots of safeguard (side zip boots) Scrolls scroll of healing (TOUCH ELF MAYBE BURN) scroll of mana (GEHMA DOENER) scroll of phase door (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of standard id (KESALAN PATHARAN) scroll of cure (SECTUM SEMPRA) * scroll of extra healing (A IS FOR AMY WHO FELL DOWN THE STAIRS) * scroll of greater mana restoration (OM GITATHNAGS APSOPS O EL T) Spellbooks spellbook of enchant weapon (multiple) Rings ring of increase accuracy (sapphire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.