Leeroy, lawful male asgardish Feat Master ---.--------- |...........+ |...........| ......@.$...| |......v.---- |........| ---------- [Leeroy the Hopper] St4 Dx19 Co10 In4 Wi9 Ch12 StuAsgMalLaw Dlvl:1 $0 HP23(23) Pw17(17) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Feat Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: discount action You could not have this property intrinsically: keen memory Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 98% Potion drop chance was reduced to 99% Armor drop chance was reduced to 60% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 61% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: form I (Shii-Cho) The following skill became untrainable if you tried to train it too early: mace (turn 16) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 240) The following skill became untrainable after a while: protection spells (turn 48295) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 44913) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46097 Monster spawn increase reached its maximum at turn 162663 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1621557 The monster class that cannot be genocided was turret The monster class that was spawned more often: zombie (freq bonus 5) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: porter nuclear vortex (freq bonus 24) The monster species that spawned more often: fontal cheapish pursuance sightseen threadier (freq bonus 6) The monster species that spawned more often: unacclimated briefcase dropout clubhauled (freq bonus 12) The monster species that spawned more often: irresistible growth (freq bonus 24) The monster species that spawned more often: psychic growth (freq bonus 14) The monster species that spawned more often: carnivorous bag (freq bonus 12) The monster species that spawned more often: phaser giant oread (freq bonus 22) The monster species that spawned more often: shard fungus (freq bonus 12) The monster species that spawned more often: Waldern, King of Water (freq bonus 27) The monster species that spawned more often: Ghost of Heel (freq bonus 36) The monster species that spawned more often: bramble fungus (freq bonus 24) The monster species that spawned more often: mynock (freq bonus 8) The monster species that spawned more often: lygrog (freq bonus 16) The monster species that spawned more often: green giant (freq bonus 24) The monster species that spawned more often: misshapen (freq bonus 18) The monster species that spawned more often: living wall (freq bonus 28) The monster species that spawned more often: vivid laser (freq bonus 24) The monster species that spawned more often: colony shrieker (freq bonus 18) The monster species that spawned more often: hole force patch (freq bonus 36) The monster species that spawned more often: noxious force patch (freq bonus 12) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster species that never randomly spawned: plinth adjudicate filmland The monster species that never randomly spawned: petty leopard The monster species that never randomly spawned: lightning child The monster species that never randomly spawned: bioelectrical doled The monster species that never randomly spawned: maud colony The monster species that never randomly spawned: gargantuan rat The monster species that never randomly spawned: money transporter The monster species that never randomly spawned: antimatter grue The monster species that never randomly spawned: whippersnapper coopered The monster species that never randomly spawned: colluded fungus The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 41) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 18) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 171) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 2) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 5) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 4) Next attribute increase check would have come at turn 855 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (184) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of mana (WUEICHWUEICH WUEICHWUEICH) scroll of phase door (HEALHEALHEALHEAL) scroll of standard id (ITS ALL MINE) scroll of cure (10 SD) * scroll of extra healing (VIK LADY) * scroll of greater mana restoration (DO YOU ENJOY THIS GAME) Potions potion of healing (concocted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Feat Master... You and Expensive Special Effect escaped from the dungeon with 53 points, Since you escaped early, the score list will not be checked.