Leeroy, lawful male asgardish Doom Marine -------------- |............| |............. |........@...| |........@...| |............| -------------- [Leeroy the Mars Marine] St16 Dx10 Co17 In4 Wi5 Ch3 MarAsgMalLaw Dlvl:1 $0 HP19(19) Pw5(5) AC-1 Exp1 T37 Latest messages @ a human or elf or you (asgardish doom marine called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You can't go up here. (2x) You displaced Lieutenant Surge. There is a wall in the way! # Creates a techlevel-dependant amount of bullets. Use this technique? [yn] (n) # Creates a techlevel-dependant amount of bullets. Use this technique? [yn] (n) You make some ammo for your gun. b - an uncursed +0 bullet (in quiver) {1}. There is a wall in the way! You see no objects here. There is a wall in the way! (10x) You hear a door open. Beware, there will be no return! Still climb? [yn] (n) You displaced Lieutenant Surge. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 28% Potion drop chance was reduced to 76% Armor drop chance was reduced to 61% Tool drop chance was reduced to 78% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: short sword (turn 107) The following skill became untrainable if you tried to train it too early: body spells (turn 558) The following skill became untrainable after a while: dagger (turn 8993) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 13541) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89883 Monster spawn increase reached its maximum at turn 176331 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 958740 The monster class that cannot be genocided was human or elf Today, this monster class was always generated invisible: ant or other insect The monster class that was spawned more often: orc (freq bonus 12) The monster species that spawned more often: adventurous wizard (freq bonus 168) The monster species that spawned more often: uncorking contradictive (freq bonus 78) The monster species that spawned more often: pr0n girl (freq bonus 34) The monster species that spawned more often: cage nonagreement (freq bonus 39) The monster species that spawned more often: deep sea drowning fish (freq bonus 56) The monster species that spawned more often: green wall (freq bonus 28) The monster species that spawned more often: envy steeliest (freq bonus 112) The monster species that spawned more often: amnesia growth (freq bonus 102) The monster species that spawned more often: crunching beetle (freq bonus 19) The monster species that spawned more often: blue devil (freq bonus 39) The monster species that spawned more often: undead warrior (freq bonus 126) The monster species that spawned more often: dutch keeper (freq bonus 104) The monster species that spawned more often: drowzee (freq bonus 26) The monster species that spawned more often: non-mad light (freq bonus 80) The monster species that spawned more often: forded detained stylishly (freq bonus 32) The monster species that spawned more often: exploding greaseball (freq bonus 28) The monster species that spawned more often: ambush thief (freq bonus 30) The monster species that spawned more often: orbicular prejudged taskwork hedgehopping overconcern (freq bonus 15) The monster species that spawned more often: rotting mushroom patch (freq bonus 39) The monster species that spawned more often: omen (freq bonus 78) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster species that never randomly spawned: coruscating potboiled The monster species that never randomly spawned: unnethackplus horror The monster species that never randomly spawned: sulfuric acid cloud The monster species that never randomly spawned: teethfish The monster species that never randomly spawned: indigo warp fungus The monster species that never randomly spawned: maelstorm The monster species that never randomly spawned: shaped force fungus The monster species that never randomly spawned: Roswitha The monster species that never randomly spawned: journeyman medium wall The monster species that never randomly spawned: disintegration trove The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 12) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 18) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 19) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 31) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 2) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 19) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 10) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 16) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 6) Next attribute increase check would have come at turn 732 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having slow digestion (0) You had 1461 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (116) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Reloading(228) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (transparent gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (bug-tracking helmet) Scrolls scroll of healing (ARE YOU HAVING FUN YET) scroll of mana (HP LOWED BY HOT AND HEAL BY WATE) scroll of phase door (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of standard id (SNAIL IS THE BEST RACE IN ELONA) scroll of cure (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) * scroll of extra healing (CURSED PLUS3 DOUBLE BREXIT) * scroll of greater mana restoration (NOOOOIN THE AMY BLUESCREENOFDEATH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... Youescaped from the dungeon with 0 points,