Leeroy, lawful male angelic Ordinator ------- --------------- D.....D |.............|##### .D...D| |.<............,,,,######D.DD.D.- |.............|###,,^,,,|@DDDD..| ------------.-- ######`@D.D.DD.| #|DDDDDDD| ----- -- [Leeroy the Duelist] St18/01 Dx6 Co6 In9 Wi9 Ch10 OrdAngMalLaw Dlvl:3 $20 HP0(55) Pw47(47) AC10 MC0 Xp5/298 Wt1537/1640 T873 Hun Cnf Latest messages [-2 -> 11] The baby bronze dragon's gaze confuses you! The baby deep dragon picks up some gold. May-Britt's fluffy sandal kicks you! May-Britt's fluffy sandal slams her sandals against your shins! It hurts! [-1 -> 10] Warning: HP low! May-Britt's fluffy sandal sucks your blood! You hear the howling of the CwnAnnwn... [-5 -> 5] Warning: HP low! May-Britt's fluffy sandal claws you! You're on fire! [-1 -> 4] Warning: HP low! May-Britt's fluffy sandal's tentacles suck you! [-1 -> 3] Warning: HP low! The webbing sticks to you. You're caught! You die... Your inventory Weapons a - an uncursed +3 tsurugi {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet (weapon in hand) {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} o - 31 uncursed +0 darts {0} p - 2 uncursed +0 orcish daggers {8} s - a blessed +1 axe {24} Comestibles t - 4 uncursed cream pies {0} v - a blessed tripe ration {0} F - an uncursed baby orange dragon corpse {500} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands w - an uncursed wand of bad effect (0:1) {0} Tools m - an uncursed large box {500} q - a cursed magic whistle {0} u - a blessed tin opener {0} x - an uncursed figurine of a cross-eyed mage {0} B - a prime cursed leather saddle {0} C - an uncursed ice box {400} The large box is empty. The ice box is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: invisibility You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 112 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 50% Potion drop chance was reduced to 86% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: sling (turn 8) The following skill became untrainable if you tried to train it too early: petkeeping (turn 273) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: matter spells (turn 22922) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 23651) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 38610 Monster spawn increase reached its maximum at turn 88942 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1341540 The monster class that cannot be genocided was dragon The monster class that was spawned more often: vortex (freq bonus 7) The monster species that spawned more often: vising thailand (freq bonus 120) The monster species that spawned more often: devilish potato (freq bonus 30) The monster species that spawned more often: depowered warp patch (freq bonus 14) The monster species that spawned more often: dark figure (freq bonus 10) The monster species that spawned more often: reston (freq bonus 22) The monster species that spawned more often: umber hydra (freq bonus 66) The monster species that spawned more often: slow elemental (freq bonus 18) The monster species that spawned more often: bright blue fungus (freq bonus 27) The monster species that spawned more often: felltwin (freq bonus 20) The monster species that spawned more often: blinker (freq bonus 11) The monster species that spawned more often: greater spam demon (freq bonus 18) The monster species that spawned more often: scarlet devil (freq bonus 9) The monster species that spawned more often: moa constrictor (freq bonus 72) The monster species that spawned more often: Green-elf (freq bonus 27) The monster species that spawned more often: gromdomg (freq bonus 90) The monster species that spawned more often: giant garnet frog (freq bonus 10) The monster species that spawned more often: eternium golem (freq bonus 36) The monster species that spawned more often: volt warp patch (freq bonus 22) The monster species that spawned more often: porter hungry stalk (freq bonus 36) The monster species that spawned more often: Vampire Lieutenant (freq bonus 28) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks create traps (freq bonus 6) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 11) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster species that never randomly spawned: brookman The monster species that never randomly spawned: tackle deice The monster species that never randomly spawned: panther woman The monster species that never randomly spawned: falling stalk The monster species that never randomly spawned: burning mimic The monster species that never randomly spawned: bastard ant The monster species that never randomly spawned: warty mold The monster species that never randomly spawned: charmeleon The monster species that never randomly spawned: buckyball The monster species that never randomly spawned: caning countenanced The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 45) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 21) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 27) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 20) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 3) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 99) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 14) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 29) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 2) Next attribute increase check would have come at turn 2191 Strength training was 0 Dexterity training was 35 Wisdom training was 8 Constitution training was 48 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were confused (4) You had the following problem: Your inventory gradually filled up with cursed items. (0) You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 427 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 592% Techniques known in the end Name Level Status weapon practice 5X Prepared(0) turn undead 5XR Prepared(0) dazzle 5 R Soon(56) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) concentrating 1X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (mechanical helmet) * skullcap (formula one helmet) * flack helmet stone (gemmed helmet) * crystal helm (tribal helmet) * mining helm (thinking helmet) * field helm (tasseled helmet) * helm of safeguard (wok-shaped helmet) * war hat (less helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (spacey gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (battle boots) * boots of safeguard (jungle boots) Scrolls scroll of healing (FORGETABOUTIT) scroll of mana (POKEDEX REGISTRATION COMPLETE) scroll of phase door (DESU SENPAI FAMY) scroll of standard id (GO TEAM NASTYTRAP) scroll of cure (JUFFO WUP) * scroll of extra healing (YASDORIAN COLLECTS ALL THE TROPHIES) * scroll of greater mana restoration (VE FORBRYDERNE) Spellbooks spellbook of enchant weapon (pink) Rings ring of increase accuracy (multi-hued) Wands wand of bad effect (iridium) Tools magic whistle (whistle) large box (wooden box) leather saddle (saddle) ice box (cooling box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 27 times You killed 26 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (22 of 160) two-handed weapons [Basic] (max Grand Master) (23 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (31 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (36 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (22 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...