Leeroy, lawful male angelic Ordinator $ * $ * $ ----.....|. |........`... |......../@.. / |............ |........... |.....- ..... |....| ....... |...`| ..........------- |.....------. ( ..............<... ( |.....||.....-----. .|....<............. |.....--...................>...<............. |......)...........................|.....--- |...................!.^........... |.....| ----...--...|.....|....|.....|....--.....| [ ( -----|...|.....|....|-----|........^..- ------------ ------------- [Leeroy the Duelist] St18/02 Dx8 Co9 In3 Wi7 Ch11 OrdAngMalLaw Dlvl:3 $29 HP25(36) Pw37(37) AC9 MC0 Xp4/148 Wt1880/3680 T1267 Lev Sli Latest messages Restoring save file... You return to level 3 in The Dungeons of Doom. Hello Leeroy, the angelic Ordinator, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - a blessed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} m - 2 uncursed +0 daggers {8} n - 22 cursed +1 crossbow bolts {0} s - an uncursed +0 soft mattock {48} Armor t - an uncursed corroded +0 orcish helm (being worn) {12} Comestibles v - an uncursed clove of garlic {0} x - an uncursed lembas wafer {0} B - an uncursed food ration {0} C - 2 uncursed tripe rations {0} D - an uncursed pancake {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands z - an uncursed wand of create monster (0:8) {0} Tools q - an uncursed large box {500} H - a * uncursed bottle {1} Gems E - 6 uncursed +0 worthless pieces of orange glass {6} Iron balls F - an uncursed corroded +0 heavy iron ball {1200} The large box is empty. Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: numbopathy You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 79 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 94% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 59% Ring drop chance was reduced to 89% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 62% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 7) The following skill became untrainable if you tried to train it too early: riding (turn 360) The following skill became untrainable after a while: healing spells (turn 62818) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 53430) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45860 Monster spawn increase reached its maximum at turn 179580 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1690480 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: displacer beast (freq bonus 36) The monster species that spawned more often: biology bitch (freq bonus 24) The monster species that spawned more often: joescheling (freq bonus 12) The monster species that spawned more often: devious skeleton fish (freq bonus 3) The monster species that spawned more often: cannibal poxed (freq bonus 10) The monster species that spawned more often: misplace pierce hemlock (freq bonus 72) The monster species that spawned more often: rumbler wedded (freq bonus 10) The monster species that spawned more often: US presidential election loser (freq bonus 28) The monster species that spawned more often: fusile tip heartbreaker roadblock premeditation (freq bonus 24) The monster species that spawned more often: lesser hell-beast (freq bonus 4) The monster species that spawned more often: cool dirigent (freq bonus 4) The monster species that spawned more often: sue warp fungus (freq bonus 3) The monster species that spawned more often: burner ant (freq bonus 30) The monster species that spawned more often: Rita's sexy sandal (freq bonus 45) The monster species that spawned more often: emplaning brogan (freq bonus 72) The monster species that spawned more often: Stella (freq bonus 10) The monster species that spawned more often: grandmaster lichen (freq bonus 12) The monster species that spawned more often: ice girl (freq bonus 9) The monster species that spawned more often: jamaica parenthood (freq bonus 4) The monster species that spawned more often: plastic golem (freq bonus 48) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 16) The monster species that never randomly spawned: Flat Man The monster species that never randomly spawned: chaos spawn The monster species that never randomly spawned: spider grue The monster species that never randomly spawned: speeding thing The monster species that never randomly spawned: baby sirrush The monster species that never randomly spawned: thematic air elemental The monster species that never randomly spawned: Seraph of the Void The monster species that never randomly spawned: jermlaine The monster species that never randomly spawned: great sky dragon The monster species that never randomly spawned: quarter-ogre The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 5) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 20) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 9) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 14) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 8) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 7) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 9) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 59) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 1) Next attribute increase check would have come at turn 1721 Strength training was -1 Dexterity training was 2 Wisdom training was 5 Constitution training was 19 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were turning into slime (15) You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1315 points of nutrition remaining You were levitating (42) Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 588% Techniques known in the end Name Level Status weapon practice 4X Not Ready(3585) turn undead 4XR Prepared(0) dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (hydra helmet) * skullcap (inkcoat helmet) * flack helmet (twisted visor helmet) * crystal helm (narrow helmet) * mining helm (anachrononononaut helmet) * field helm (translucent helmet) * helm of safeguard (dream helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (boxing gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (combat boots) * boots of safeguard (roller boots) Scrolls scroll of healing (SIGNAL 11 WAS RAISED) scroll of mana (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of phase door (MONST DOT C AINT BIG ENOUGH) scroll of standard id (BLESSED GENOCIDE) scroll of cure (SHUOHUA KAI LI) * scroll of extra healing (EARNINGS SERVICES) * scroll of greater mana restoration (TRUE RISE BY STRANGE SMELL) Spellbooks spellbook of enchant weapon (iranian) Potions potion of confusion (creamy) potion of dimness (sky blue) potion of levitation (pink) potion of object detection (smoky) Rings ring of increase accuracy (taaffeite) Wands wand of create monster (alarming) Tools large box (wooden box) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 28 times You killed 28 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (22 of 160) two-handed weapons [Basic] (max Grand Master) (29 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (21 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (119 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...