Leeroy, lawful male asgardish Zyborg -------.-- |......d.| |.......@| |....{.... ---------- [Leeroy the Tin Can] St16 Dx11 Co11 In18 Wi15 Ch7 ZybAsgMalLaw Dlvl:1 $0 HP24(24) Pw10(10) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Pick an object. @ a human or elf or you (asgardish zyborg called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish zyborg called Leeroy) Accessing Pokedex entry for zyborg... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, metallivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # (3x) green lightsaber - This is a tool. Color: cyan. Material: plastic. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does solid damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. diodes - This is a tool. Color: white. Material: iron. Appearance: two-wired thing. Most tools can be applied for an effect; some are also useful when wielded. It's a two-wired piece of metal. Nobody knows if it's good for anything. In what direction? [hykulnjb><] Never mind. Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - a ! uncursed wand of solar beam (0:1) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 34 Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 89% Tool drop chance was reduced to 78% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 69% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: elemental spells (turn 27) The following skill became untrainable if you tried to train it too early: short sword (turn 170) The following skill became untrainable after a while: broadsword (turn 36931) The following skill couldn't be trained before a certain turn number is reached: devices (turn 17116) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20867 Monster spawn increase reached its maximum at turn 174467 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 389480 The monster class that cannot be genocided was orc The monster class that was spawned more often: gremlin (freq bonus 5) The monster species that spawned more often: lavender warp patch (freq bonus 42) The monster species that spawned more often: wereastralelemental (freq bonus 36) The monster species that spawned more often: Lara (freq bonus 84) The monster species that spawned more often: dark thief (freq bonus 36) The monster species that spawned more often: bey behove (freq bonus 96) The monster species that spawned more often: werejelly (freq bonus 14) The monster species that spawned more often: terrible orb (freq bonus 24) The monster species that spawned more often: dagger turret (freq bonus 28) The monster species that spawned more often: hedgehog (freq bonus 11) The monster species that spawned more often: demeter uncontrovertible (freq bonus 64) The monster species that spawned more often: Eternal Evil (freq bonus 16) The monster species that spawned more often: Windows 2000 (freq bonus 72) The monster species that spawned more often: restaurateur orig (freq bonus 14) The monster species that spawned more often: orichalcum dragon (freq bonus 6) The monster species that spawned more often: Orthos (freq bonus 7) The monster species that spawned more often: werekraken (freq bonus 32) The monster species that spawned more often: nondescript spore (freq bonus 28) The monster species that spawned more often: adult gray dragon (freq bonus 12) The monster species that spawned more often: multicolor light (freq bonus 32) The monster species that spawned more often: deadly frost (freq bonus 48) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster species that never randomly spawned: Emma's sexy wedge sandal The monster species that never randomly spawned: negator worm mass The monster species that never randomly spawned: zebetite metroid The monster species that never randomly spawned: fighter lich The monster species that never randomly spawned: bind daemon The monster species that never randomly spawned: winged black unicorn The monster species that never randomly spawned: attendantly searchable The monster species that never randomly spawned: poesy british The monster species that never randomly spawned: nonexistant cop The monster species that never randomly spawned: Emma's ankle boot The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 6) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 8) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 18) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 52) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 8) Next attribute increase check would have come at turn 465 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (288) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of mana (INTEGER DIVIDE BY ZERO) scroll of phase door (CHRISTINE FEMININE) scroll of standard id (CRITICAL HIT) scroll of cure (GNOZAB) * scroll of extra healing (EY REFLECT EFF INT) * scroll of greater mana restoration (LOREM IPSUM SIT AMET) Wands wand of solar beam (asbestos) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 1 creature born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 24 hit points when you escaped. Since you escaped early, the score list will not be checked.