Leeroy, lawful male asgardish Korsair ----------- |......$..| |.......@Y| |.........| +.........| |.........| |.........| |.........| |.........| ----------- [Leeroy the Lubber] St17 Dx7 Co8 In5 Wi10 Ch7 KorAsgMalLaw Dlvl:1 $112 HP14(14) Pw5(5) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male asgardish Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! The moon be waning tonight. Pick an object. @ a human or elf or ye (asgardish korsair kalled Leeroy) Accessing Pokedex entry for asgardian... Base statistics o' this monster type: Base level = 0, difficulty = 2, AK = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No konvdeadlightd resistances. Not genocidable, karnivorous, 'erbivorous, poisonous. Bethe same race as ye. Kan be seen with infravision. Benot a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: numbopathy You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 114 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 69% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 84% Wand drop chance was reduced to 97% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 94% Tool drop chance was reduced to 94% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: riding (turn 4) The following skill became untrainable if you tried to train it too early: devices (turn 50) The following skill became untrainable after a while: form III (Soresu) (turn 61814) The following skill couldn't be trained before a certain turn number is reached: flail (turn 59256) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44832 Monster spawn increase reached its maximum at turn 129447 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 256984 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: red condor (freq bonus 12) The monster species that spawned more often: Warder Kriminologist (freq bonus 4) The monster species that spawned more often: pink naga hatchling (freq bonus 6) The monster species that spawned more often: unclothed flagella gating tabooed (freq bonus 7) The monster species that spawned more often: ill force patch (freq bonus 12) The monster species that spawned more often: walking stick blubberer (freq bonus 8) The monster species that spawned more often: eldritch fungus (freq bonus 6) The monster species that spawned more often: dead ghost (freq bonus 12) The monster species that spawned more often: scarlet mushroom (freq bonus 12) The monster species that spawned more often: razor beast (freq bonus 18) The monster species that spawned more often: Otiax (freq bonus 27) The monster species that spawned more often: radiant force fungus (freq bonus 24) The monster species that spawned more often: strangler (freq bonus 4) The monster species that spawned more often: ghetto warp patch (freq bonus 24) The monster species that spawned more often: knight of the forgetting (freq bonus 8) The monster species that spawned more often: contamination mushroom (freq bonus 8) The monster species that spawned more often: classical otyugh (freq bonus 20) The monster species that spawned more often: topaz warp patch (freq bonus 15) The monster species that spawned more often: Mother Lily (freq bonus 3) The monster species that spawned more often: equalization whence ordainment (freq bonus 8) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster species that never randomly spawned: dark girl The monster species that never randomly spawned: deep orc The monster species that never randomly spawned: arch-vile The monster species that never randomly spawned: hedrow warrior The monster species that never randomly spawned: needing fastback The monster species that never randomly spawned: yule abrade cochlea executorship epigon The monster species that never randomly spawned: baselessly jockey The monster species that never randomly spawned: petro trove The monster species that never randomly spawned: Antonia The monster species that never randomly spawned: giant yellow bat The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 140) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 25) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 79) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 1) Next attribute increase check would have come at turn 1095 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (453) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (sunburst) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (ELF CANT TO BE POISONING) scroll of mana (MARRIED THE LIGHT) scroll of phase door (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of standard id (AEIAEIAE IEIOIO) scroll of cure (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) * scroll of extra healing (ORKAEL) * scroll of greater mana restoration (MENEBACHYCH BADEDOPHO BAINCHOOOCH) Potions potion of rum (laurel) Rings ring of invisibility (promise) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.