Leeroy, lawful male devilish Ordinator ----- ... `.. `.@| `.......@. -------+-- [Leeroy the Battler] St18 Dx9 Co6 In3 Wi5 Ch5 OrdDevMalLaw Dlvl:1 $0 HP15(15) Pw13(13) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male devilish Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Pick an object. @ a human or elf or you (devilish ordinator called Leeroy) Accessing Pokedex entry for humanoid devil... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +3 tsurugi (weapon in foreclaws) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 4 uncursed scrolls of healing {0} i - an invisible uncursed scroll of healing {0} j - 4 uncursed fireproof scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - an invisible blessed spellbook of enchant weapon (0:1) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 88% chance Musable item generation frequency had a negative bias of 38% Amulet drop chance was reduced to 89% Implant drop chance was reduced to 87% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 72% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: paddle (turn 4) The following skill became untrainable if you tried to train it too early: whip (turn 116) The following skill became untrainable after a while: occult spells (turn 29869) The following skill couldn't be trained before a certain turn number is reached: riding (turn 45507) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38819 Monster spawn increase reached its maximum at turn 168754 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1360854 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: hod ettin (freq bonus 12) The monster species that spawned more often: summoned fire golem (freq bonus 10) The monster species that spawned more often: acidic force patch (freq bonus 24) The monster species that spawned more often: drowzee (freq bonus 7) The monster species that spawned more often: cycle of life (freq bonus 24) The monster species that spawned more often: Quaker, Master of Earth (freq bonus 18) The monster species that spawned more often: indigo spore (freq bonus 4) The monster species that spawned more often: VAX (freq bonus 8) The monster species that spawned more often: Lucifer (freq bonus 18) The monster species that spawned more often: greater mimic (freq bonus 3) The monster species that spawned more often: spearow (freq bonus 18) The monster species that spawned more often: seventieth char annulment (freq bonus 8) The monster species that spawned more often: ranger chieftain (freq bonus 3) The monster species that spawned more often: old black dragon (freq bonus 8) The monster species that spawned more often: volt fungus (freq bonus 12) The monster species that spawned more often: notable force fungus (freq bonus 12) The monster species that spawned more often: radioactive woman (freq bonus 12) The monster species that spawned more often: Juen's roller blade (freq bonus 24) The monster species that spawned more often: death watch beetle (freq bonus 24) The monster species that spawned more often: semi-novice mage (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 3) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 6) The monster trait that was more common: monsters of small size (freq bonus 1) The monster species that never randomly spawned: bushy interdiction The monster species that never randomly spawned: cannon golem The monster species that never randomly spawned: mini leprechaun The monster species that never randomly spawned: plasma stalk The monster species that never randomly spawned: force overemphasized The monster species that never randomly spawned: wood troll The monster species that never randomly spawned: baby domestic dragon The monster species that never randomly spawned: desaturated unicorn The monster species that never randomly spawned: werelich The monster species that never randomly spawned: ebony force fungus The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 13) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 19) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 13) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 175) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 51) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 1) Next attribute increase check would have come at turn 1227 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were sleep resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having polymorph control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (105) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (strip bandana) * skullcap (organic helmet) * flack helmet (hydra helmet) * crystal helm (dim colored helmet) * mining helm (steel helmet) * field helm stone (rubynus helmet) * helm of safeguard (etheric helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (runic gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (calf-leather sandals) * boots of safeguard (torn boots) Scrolls scroll of healing (FWQWGADZ) scroll of mana (STUPID NETHACK FOURK TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of phase door (SMALLER3 SMALLER3 SMALLER3) scroll of standard id (VAS CORP BET MANI) scroll of cure (CRAPPITY CRAP) * scroll of extra healing (LILYS HUNT) * scroll of greater mana restoration (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) Spellbooks spellbook of enchant weapon (left-handed) Rings ring of increase accuracy (wedding) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.