Leeroy, lawful male asgardish Officer --.-.-------- ............| |...........| |......@....| |.....@....$| ------------- [Leeroy the Street Cop] St12 Dx16 Co15 In9 Wi5 Ch6 OffAsgMalLaw Dlvl:1 $0 HP16(16) Pw7(7) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Officer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # You don't know any spells right now. bullets named Short Wave Hiding - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A metal bullet that can be fired with pistols, submachine guns, rifles of all kinds, and heavy machine guns. This is not a real artifact, and therefore it doesn't actually do anything special. club - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother with this weapon. The club just doesn't ever deal any meaningful damage. club - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother with this weapon. The club just doesn't ever deal any meaningful damage. pistol - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This firearm is capable of shooting bullets to deal damage to enemies. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: discount action You could not have this property intrinsically: speed Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 71% Wand drop chance was reduced to 93% Potion drop chance was reduced to 90% Armor drop chance was reduced to 97% Tool drop chance was reduced to 90% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 64) The following skill became untrainable if you tried to train it too early: healing spells (turn 150) The following skill became untrainable after a while: mace (turn 41733) The following skill couldn't be trained before a certain turn number is reached: shield (turn 14181) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57770 Monster spawn increase reached its maximum at turn 123140 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 570515 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: sea monster (freq bonus 6) The monster species that spawned more often: Solvejg's other mocassin (freq bonus 24) The monster species that spawned more often: on the matte (freq bonus 32) The monster species that spawned more often: mean growth (freq bonus 18) The monster species that spawned more often: conscious warp fungus (freq bonus 10) The monster species that spawned more often: nondescript patch (freq bonus 24) The monster species that spawned more often: vapor rat (freq bonus 9) The monster species that spawned more often: sprint scrapper (freq bonus 36) The monster species that spawned more often: giant fire ant (freq bonus 16) The monster species that spawned more often: cow (freq bonus 9) The monster species that spawned more often: boxlike vitalize (freq bonus 32) The monster species that spawned more often: maia (freq bonus 21) The monster species that spawned more often: guesting rassled (freq bonus 66) The monster species that spawned more often: stone bug (freq bonus 7) The monster species that spawned more often: banditry glamorized (freq bonus 7) The monster species that spawned more often: gromdomg (freq bonus 26) The monster species that spawned more often: cilan maiden (freq bonus 48) The monster species that spawned more often: wrinkled growth (freq bonus 27) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 10) The monster species that spawned more often: watch keader (freq bonus 9) The monster species that spawned more often: blue-green force patch (freq bonus 36) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 8) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster species that never randomly spawned: Eliane's shin-smashing sneaker The monster species that never randomly spawned: charming scratcher The monster species that never randomly spawned: Karin's combat boot The monster species that never randomly spawned: frozen incineration The monster species that never randomly spawned: Dislexor The monster species that never randomly spawned: commuted chagrining frivoler The monster species that never randomly spawned: misinstructed pseudoclassic The monster species that never randomly spawned: carport rutabaga The monster species that never randomly spawned: young adult magic dragon The monster species that never randomly spawned: undead occult master The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 26) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 24) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 36) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 5) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 11) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 11) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 60) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 3) Next attribute increase check would have come at turn 151 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having discount action (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Magnum The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of mana (STAT STUNT IS MORE IMPORTANT) scroll of phase door (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of standard id (IMB AXES MUMMIES) scroll of cure (PHCHYAR PA CHA MILCHITHER) * scroll of extra healing (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) * scroll of greater mana restoration (THROW ANNOYING SEED TO MAKE WIRED) Wands wand of magic missile (short) wand of striking (liquid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Officer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.