Leeroy, lawful male argonian Politician --+-- |_..| |...| .@..| |@..| |...| |...| ----- [Leeroy the Voter] St10 Dx4 Co4 In3 Wi8 Ch19 PolArgMalLaw Dlvl:1 $3888 HP14(14) Pw12(12) AC8 Exp1 T6 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Politician. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (2x) bag of holding - This is a tool. Color: brown. Material: cloth. Appearance: bag. Most tools can be applied for an effect; some are also useful when wielded. Items that are in this container have an altered weight. Be careful - nesting bags of holding will cause them to explode, and there are certain items that may not be put in either. bell - This is a tool. Color: yellow. Material: copper. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. A non-tonal instrument that can be used to make some noise. What do you want to use or apply? [de or ?*] (2x) You ring the bell. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Pick an object. @ a human or elf (tame soldier called Lieutenant Surge) (base level 6) (male) Accessing Pokedex entry for soldier... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment -2. Slow (10). Normal generation in groups, with frequency 15. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Lieutenant Surge picks up 16 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools d - an uncursed bag of holding {5} e - an uncursed bell {0} The bag of holding is empty. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: searching You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 34 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 93% Food drop chance was reduced to 92% Monster death drops spawned with only 60% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: shield (turn 2) The following skill became untrainable if you tried to train it too early: long sword (turn 1044) The following skill became untrainable after a while: knife (turn 22860) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 19143) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23998 Monster spawn increase reached its maximum at turn 130648 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 569844 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: greater enemy cube jelly (freq bonus 20) The monster species that spawned more often: non-undead slayer (freq bonus 60) The monster species that spawned more often: Glasya (freq bonus 24) The monster species that spawned more often: ghost holder (freq bonus 20) The monster species that spawned more often: giant oyster (freq bonus 28) The monster species that spawned more often: Axus (freq bonus 12) The monster species that spawned more often: warped shaman (freq bonus 36) The monster species that spawned more often: misinform belt modernized (freq bonus 28) The monster species that spawned more often: chaos spider (freq bonus 6) The monster species that spawned more often: convulsively encroach (freq bonus 6) The monster species that spawned more often: runoff colony (freq bonus 48) The monster species that spawned more often: fast shoggoth (freq bonus 66) The monster species that spawned more often: garo master (freq bonus 39) The monster species that spawned more often: hangared shinbone (freq bonus 24) The monster species that spawned more often: disobeyed topographer (freq bonus 42) The monster species that spawned more often: fake mold (freq bonus 15) The monster species that spawned more often: bit (freq bonus 10) The monster species that spawned more often: very dim trove (freq bonus 18) The monster species that spawned more often: warty force fungus (freq bonus 10) The monster species that spawned more often: Utsutsu Mujuro the Blind (freq bonus 18) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 8) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 12) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster species that never randomly spawned: giant white cave mouse The monster species that never randomly spawned: jamboree nostalgically The monster species that never randomly spawned: noxious patch The monster species that never randomly spawned: scarlet stalk The monster species that never randomly spawned: petty wall beast The monster species that never randomly spawned: burnt contaminative The monster species that never randomly spawned: large pseudo rat The monster species that never randomly spawned: intermediate gnome The monster species that never randomly spawned: toadyish sounded volatilization aftermost The monster species that never randomly spawned: frost worm The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 20) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 7) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 17) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 19) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 12) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 9) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 12) Next attribute increase check would have come at turn 535 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having double attacks (0) You had 1495 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Democracy The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (436) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of mana (BANDARCHOR GO HOME) scroll of phase door (FROBOZZ MAGIC SCROLL CO) scroll of standard id (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of cure (EN DRAIN STUNT HURT EN) * scroll of extra healing (EIGHT MONTHS IS TOO LONG JONADAB) * scroll of greater mana restoration (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Politician... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.