Leeroy, lawful male argonian Rogue -.-------------- -----..............----- |.....f................| |.....@................| |......................| .......................| -----..............----- ---------------- [Leeroy the Footpad] St15 Dx18 Co17 In4 Wi8 Ch6 RogArgMalLaw Dlvl:1 $1989 HP17(17) Pw5(5) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 88% chance Potion drop chance was reduced to 80% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 69% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: occult spells (turn 4) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1088) The following skill became untrainable after a while: polymorphing (turn 39840) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 37981) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97396 Monster spawn increase reached its maximum at turn 365956 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 378456 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: worm (freq bonus 3) The monster species that spawned more often: kobold lord (freq bonus 8) The monster species that spawned more often: Florella (freq bonus 28) The monster species that spawned more often: uncreating clayier (freq bonus 36) The monster species that spawned more often: farting asian girl (freq bonus 28) The monster species that spawned more often: rockery late (freq bonus 32) The monster species that spawned more often: Vilea's sister (freq bonus 30) The monster species that spawned more often: haughty bitch (freq bonus 20) The monster species that spawned more often: maia (freq bonus 12) The monster species that spawned more often: nothing at all (freq bonus 8) The monster species that spawned more often: baby purple dragon (freq bonus 8) The monster species that spawned more often: arena rubber (freq bonus 16) The monster species that spawned more often: inertia turret (freq bonus 10) The monster species that spawned more often: personal guard (freq bonus 12) The monster species that spawned more often: ray turret (freq bonus 6) The monster species that spawned more often: toxic fungus (freq bonus 20) The monster species that spawned more often: six of diamonds (freq bonus 18) The monster species that spawned more often: magma elemental (freq bonus 5) The monster species that spawned more often: magical lady (freq bonus 7) The monster species that spawned more often: ancient white dragon (freq bonus 36) The monster species that spawned more often: lawn cattle (freq bonus 180) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 6) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 5) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: unknown (freq bonus 5) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 6) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster species that never randomly spawned: ladylove inseparability The monster species that never randomly spawned: leprechaun chairman The monster species that never randomly spawned: greater daemon The monster species that never randomly spawned: Mammon The monster species that never randomly spawned: petty velociraptor The monster species that never randomly spawned: Janina's combat boot The monster species that never randomly spawned: albino mushroom The monster species that never randomly spawned: giant brown toad The monster species that never randomly spawned: copper mushroom patch The monster species that never randomly spawned: the ghosts The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 19) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 39) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 258) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 58) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 4) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 3) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 19) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 13) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 1) Next attribute increase check would have come at turn 1802 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You were stealthy You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (SUN FALL FROM SKY) scroll of teleportation (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of healing (TIP BLOKA L DA NENAVIDIT VAS) scroll of mana (NO TNILCYR ALLIK) scroll of phase door (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of standard id (KLATHA DATHA NY ARYATHA) scroll of cure (IO IO O PHRIXRIZO EOA) * scroll of extra healing (DUVESSA SIFMUNA SAMANTHA) * scroll of greater mana restoration (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) Potions potion of sickness (illuminated) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.