Leeroy, lawful male unmagic Paladin ------------ ...........+ |..........| |...d.....$| |_.@.......| ------------ [Leeroy the Fighter of Law] St4 Dx10 Co14 In8 Wi10 Ch11 PalUnmMalLaw Dlvl:1 $0 HP21(21) Pw21(21) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male unmagic Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 270 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 43 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 33% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 83% Implant drop chance was reduced to 99% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 77% Tool drop chance was reduced to 86% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: hammer (turn 35) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 713) The following skill became untrainable after a while: riding (turn 9447) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 54127) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25310 Monster spawn increase reached its maximum at turn 116781 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 15426376 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 4) The monster species that spawned more often: changing light (freq bonus 6) The monster species that spawned more often: baluchitherium (freq bonus 3) The monster species that spawned more often: black lizard (freq bonus 8) The monster species that spawned more often: serpent man (freq bonus 12) The monster species that spawned more often: miltank (freq bonus 6) The monster species that spawned more often: wererat (freq bonus 12) The monster species that spawned more often: little leprechaun (freq bonus 54) The monster species that spawned more often: glass golem (freq bonus 12) The monster species that spawned more often: blue-green mushroom (freq bonus 5) The monster species that spawned more often: pustulent colony (freq bonus 10) The monster species that spawned more often: drakeema (freq bonus 12) The monster species that spawned more often: flying skull (freq bonus 12) The monster species that spawned more often: plasma vortex (freq bonus 4) The monster species that spawned more often: The Hugging Topmodel (freq bonus 12) The monster species that spawned more often: rottener blowsier (freq bonus 54) The monster species that spawned more often: blackbelt (freq bonus 8) The monster species that spawned more often: Bea's combat boot (freq bonus 8) The monster species that spawned more often: surly looking dwarf (freq bonus 4) The monster species that spawned more often: spinach (freq bonus 8) The monster species that spawned more often: Dagon (freq bonus 12) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster species that never randomly spawned: biker gang member The monster species that never randomly spawned: mean patch The monster species that never randomly spawned: spoiled princess The monster species that never randomly spawned: giant ship rat The monster species that never randomly spawned: hostile tank The monster species that never randomly spawned: intermezzo assertively The monster species that never randomly spawned: eastern tengu The monster species that never randomly spawned: The Witch-King of Angmar The monster species that never randomly spawned: pediatrician founder The monster species that never randomly spawned: glacier fern spore The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 36) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 40) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 15) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 6) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 9) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 84) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 13) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 49) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 47) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 3) Next attribute increase check would have come at turn 894 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (127) You survived Spells known in the end Name Level Category Fail Memory a - botox resist 6 protect 98% 500% b - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bluy helmet) leather gloves (parked gloves) low boots (walking shoes) Scrolls scroll of healing (LLIYLLATNEMTONMAI) scroll of mana (CUTME) scroll of phase door (HZLRC KSTSBD MPFNG) scroll of standard id (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of cure (CHINTAI LOOKS LIKE A GIRL) * scroll of extra healing (FORC RISE WHEN KEY IS HIT) * scroll of greater mana restoration (GOTTA IMBUE THE AMULET OF YENDOR) Spellbooks spellbook of botox resist (crashy) spellbook of magic missile (dry) Rings ring of warning (chinese) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.