Leeroy, lawful male dwarven Ordinator ------------------------------- |...r..............@...{......| |.................@............ ..........{..$................| |.............................| -----------------------+------- [Leeroy the Battler] St18/01 Dx5 Co5 In7 Wi7 Ch12 OrdDwaMalLaw Dlvl:1 $0 HP14(14) Pw10(10) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (3x) Pick an object. @ a human or elf or you (dwarven ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (dwarven ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (dwarven ordinator called Leeroy) Accessing Pokedex entry for dwarf... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 10, magic resistance = 10, alignment 4. Very slow (6). Normal generation, with frequency 35. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous miner. Is the same race as you. Has infravision. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 138 Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 79% Wand drop chance was reduced to 94% Armor drop chance was reduced to 97% Tool drop chance was reduced to 89% Food drop chance was reduced to 97% Monster death drops spawned with only 98% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: missile weapons (turn 37) The following skill became untrainable if you tried to train it too early: healing spells (turn 264) The following skill became untrainable after a while: matter spells (turn 40680) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 48352) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77460 Monster spawn increase reached its maximum at turn 129772 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 675352 The monster class that cannot be genocided was zombie The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: incorrect potato (freq bonus 12) The monster species that spawned more often: jeoparding hydro (freq bonus 15) The monster species that spawned more often: catapult indulge transgressive (freq bonus 4) The monster species that spawned more often: radio operator (freq bonus 12) The monster species that spawned more often: dervish (freq bonus 4) The monster species that spawned more often: purple force patch (freq bonus 18) The monster species that spawned more often: declinature inheritability (freq bonus 30) The monster species that spawned more often: unlocated demagogic (freq bonus 6) The monster species that spawned more often: battle scarred ronin (freq bonus 36) The monster species that spawned more often: team exotism (freq bonus 21) The monster species that spawned more often: breaching undetected (freq bonus 4) The monster species that spawned more often: wereastralelemental (freq bonus 20) The monster species that spawned more often: karmic growth (freq bonus 3) The monster species that spawned more often: Barrier Kop (freq bonus 24) The monster species that spawned more often: bavaria star (freq bonus 24) The monster species that spawned more often: hungry warp fungus (freq bonus 8) The monster species that spawned more often: nightmare monster (freq bonus 15) The monster species that spawned more often: underpants gnome (freq bonus 21) The monster species that spawned more often: nightly fungus (freq bonus 4) The monster species that spawned more often: giant silver ant (freq bonus 9) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 8) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 8) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster species that never randomly spawned: disrupter turret The monster species that never randomly spawned: midget The monster species that never randomly spawned: deprogrammed time upside The monster species that never randomly spawned: Nadja's thick boot The monster species that never randomly spawned: parental coddle The monster species that never randomly spawned: desert mountain The monster species that never randomly spawned: tapioca pudding The monster species that never randomly spawned: Jenni The monster species that never randomly spawned: poisonous blob The monster species that never randomly spawned: frilling manpower The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 12) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 37) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 12) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 9) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 5) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 81) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 4) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 32) Next attribute increase check would have come at turn 1400 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having full nutrients (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (895) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (engraved helmet) * skullcap (narrow helmet) * flack helmet (golden helmet) * crystal helm (inkcoat helmet) * mining helm (hydra helmet) * field helm (greenery helmet) * helm of safeguard (knowledgeable helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (spacey gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (thick-soled boots) * boots of safeguard (rain boots) Scrolls scroll of healing (SUS QUO SUM) scroll of mana (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of phase door (FELLOW LEAF ELF STAT CANNT LOWED) scroll of standard id (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of cure (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) * scroll of extra healing (IK WIL JE SNIPER GEWEER MET MUNITIE) * scroll of greater mana restoration (YOU WILL NOT ESCAPE THIS TIME) Spellbooks spellbook of enchant weapon (geological) Rings ring of increase accuracy (cashed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.