Leeroy, chaotic male angelic Ordinator ----------------- ------------ ####|...............| ##|[...[..[.[| #,,,-....{..........| ######## -------######,-....[...).| #,##-----------#--|--######,,,,,,# ##|..<..|,,#,`,,-#--#------- ###,###### ###,,,,,,,,,,,,,,-#--#---,......|,,,@@,,,,,,,# ,,,,,,,,,# #,,,##`-------###|....{.|,|.....|,,,,-------.-- ###,###-.-----.--# |.....|,,,.....# #,-.-----,#,,|........| #,# |........., |.....-,##|##..##|,#,,,,,,,##,|........| |........|###|.....|,## .##..,##########,-........| |.........,,,|.....|,,# -- ---## ###,|........| ----------##,......|,,# #,,,---------- ##|.....%,,# #,### -------#,## #,# #^,#### ####### #,# ##,,#,# #,,,,,#,#,# ##,-.----#####-|-|-,# #,|....-,,,,,(.>.|,# #,.....|#####|_...,# ##------ -----## [Leeroy the Bladefencer] St18/02 Dx5 Co10 In8 Wi5 Ch4 OrdAngMalCha Dlvl:2 $65 HP-2(69) Pw58(58) AC0 MC0 Xp6/521 Wt469/1880 T1855 Hun Latest messages [-3 -> 27] Kadirli swings her shotgun named Glamdring. Kadirli hits you! [-6 -> 21] # Tries to disarm a monster; you need to be holding a weapon you're at least skilled with, though. Use this technique? [yn] (n) In what direction? [hykulnjb><] You attempt to disarm Kadirli... Kadirli evades your attack. Kadirli swings her shotgun named Glamdring. Kadirli hits you! [-6 -> 15] Kadirli swings her shotgun named Glamdring. Kadirli hits you! [-5 -> 10] Warning: HP low! Kadirli swings her shotgun named Glamdring. Kadirli hits you! You die... Your inventory Amulets m - a cursed amulet of blindness {0} Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - a blessed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} B - 3 uncursed +0 knives {6} Armor t - an uncursed +0 bronze plate mail (being worn) {200} u - an uncursed +0 pair of ugg boots (being worn) {8} w - an uncursed +0 helmet (being worn) {20} x - an uncursed +0 ring mail {100} Comestibles A - an uncursed fortune cookie {0} F - 12 uncursed cream pies {0} H - an uncursed tripe ration {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of standard id {0} k - an uncursed scroll of cure {0} Potions l - an uncursed potion of levitation {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools p - an uncursed +0 unicorn horn {8} I - a * uncursed chemistry set (0:8) {20} Gems o - 2 uncursed +0 worthless pieces of pink glass {2} q - 5 uncursed +0 rocks {0} Final attributes You have sinned Your alignment was -4 Your max alignment was 14 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 31 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 294 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 93% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 91% Weapon drop chance was reduced to 60% Tool drop chance was reduced to 99% Food drop chance was reduced to 91% The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: long sword (turn 32) The following skill became untrainable if you tried to train it too early: spirituality (turn 1536) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: flail (turn 26604) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 20458) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 99760 Monster spawn increase reached its maximum at turn 225746 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2580290 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: krishna sudsing relique tucked untidiest presumptuously (freq bonus 8) The monster species that spawned more often: auditor hi intimately clubfoot (freq bonus 30) The monster species that spawned more often: undead beholder (freq bonus 24) The monster species that spawned more often: glacier fern sprout (freq bonus 10) The monster species that spawned more often: air death (freq bonus 20) The monster species that spawned more often: karmic patch (freq bonus 14) The monster species that spawned more often: baby amphitere (freq bonus 8) The monster species that spawned more often: uncapped combatant (freq bonus 18) The monster species that spawned more often: chiller trove (freq bonus 7) The monster species that spawned more often: undead intel scribe (freq bonus 7) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 24) The monster species that spawned more often: tunneling worm (freq bonus 12) The monster species that spawned more often: young shimmering dragon (freq bonus 6) The monster species that spawned more often: educational siltier (freq bonus 12) The monster species that spawned more often: petty pink icky thing (freq bonus 18) The monster species that spawned more often: unlettered evangelistic (freq bonus 4) The monster species that spawned more often: poniarded geese seater (freq bonus 12) The monster species that spawned more often: outranging omitting (freq bonus 14) The monster species that spawned more often: unholy water golem (freq bonus 5) The monster species that spawned more often: bloodthirsty soul (freq bonus 18) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 6) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 5) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster species that never randomly spawned: weather forecast The monster species that never randomly spawned: mouthpart blobbed overinvest The monster species that never randomly spawned: The Beetle The monster species that never randomly spawned: burning eye The monster species that never randomly spawned: stone mushroom The monster species that never randomly spawned: unidentified raven The monster species that never randomly spawned: drowzee The monster species that never randomly spawned: security bot The monster species that never randomly spawned: petty air elemental The monster species that never randomly spawned: king cobra The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 12) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 62) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 18) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 16) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 4) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 6) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 5) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 11) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 71) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 3) Next attribute increase check would have come at turn 3151 Strength training was 4 Dexterity training was 27 Wisdom training was 11 Constitution training was 50 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 310 points of nutrition remaining You aggravated monsters You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Nessa The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. Nessa was angry with you (3) You could not have safely prayed (543) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 6X LIMIT(892) turn undead 6XR LIMIT(0) dazzle 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) disarm 3 O LIMIT(27) concentrating 2X LIMIT(0) Discoveries Amulets amulet of blindness (occult) Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (viking helmet) * skullcap (basin helmet) * flack helmet (hacker helmet) * crystal helm (horned helmet) * mining helm (etheric helmet) * field helm (resounding helmet) * helm of safeguard (wide conical hat) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (paper gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (ankle boots) * boots of safeguard (pink sneakers) ugg boots (riding boots) Scrolls scroll of healing (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of mana (USING FRUITS TO ATTACK) scroll of phase door (DUHU DA SHUDI KURU WUTSIYA) scroll of standard id (FINNING SPIDGET) scroll of cure (BUSTER HYMEN) * scroll of extra healing (NOOOOIN THE AMY BLUESCREENOFDEATH) * scroll of greater mana restoration (PRIUS SA) Spellbooks spellbook of enchant weapon (final) Potions potion called restore ability (hallowed) potion of levitation (orange) Rings ring of increase accuracy (shattering) Tools chemistry set (box of obscure-looking glass devices) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Vanquished creatures 0 giant ants (2 created) a parrot chick 2 jackals 0 foxes (1 created) an evasive fox 2 exploding jackals a racoon a hobbit bandit 0 manes (1 created) 0 large kobolds (1 created) a mini leprechaun a deimonidaine 0 mega goblins (1 created) 0 large rothes (2 created) a hare 0 breeder mice (1 created) a snow rabbit 0 yellow centipedes (1 created) a grey centipede a red killer tomato a young unicorn (3 created) 3 ponies (7 created) 0 gray unicorn foals (1 created) 0 player unicorns (1 created) 0 white unicorns (3 created) a winged white unicorn 0 gray unicorns (1 created) 0 handsome gray unicorns (1 created) 0 black unicorns (2 created) 0 horses (1 created) 0 horn horses (1 created) a giant aangel 0 lichens (3 created) 0 spore lichens (1 created) 2 moulds (1 created) an ungenomold 0 ivy lichens (1 created) 0 orange mushrooms (1 created) a sub-gnome a gnome a gnome stalker 0 New Kops (1 created) a Keystone Kop 0 Keystone Warders (1 created) a Kop Sergeant 3 Succubus Sergeants an Uniform Sergeant 0 Detective Sergeants (1 created) a Kop Lieutenant an Uniform Lieutenant a Kop Kommissioner a low ooze 0 tapioca puddings (1 created) a dwarf zombie an arcade scrub 0 dancing girls (1 created) 0 shopkeepers (2 created) a newt 0 twens (1 created) a baby cave lizard 0 large frogs (2 created) 0 novice medium walls (1 created) a low rub monster a fire trove 0 small item troves (1 created) 0 poison troves (1 created) 87 creatures born. 42 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 8 times You never prayed to the gods You hit with a wielded weapon 37 times You killed 35 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (23 of 160) two-handed weapons [Basic] (max Grand Master) (32 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (21 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Skilled] (max Legendary) (183 of 540) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... You died in The Dungeons of Doom on dungeon level 2 with 2380 points, and 0 pieces of gold, after 1855 moves. Killer: a monster (Ms. Kadirli, the shopkeeper) You were level 6 with a maximum of 69 hit points when you died. You reached the 128th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 126 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 127 2394 Leeroy-Ord-Asg-Mal-Law quit in The Dungeons of Doom on level 2. 37 [69] *128 2380 Leeroy-Ord-Ang-Mal-Cha died in The Dungeons of Doom * on level 2 [max 3]. Killed by a monster (Ms. Kadirli, the shopkeeper). - [69] 129 2378 Andy-Sam-Elf-Fem-Cha quit in The Dungeons of Doom on level 2 [max 5]. 58 [58] 130 2367 Leeroy-Ord-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (blue mewlip). - [47]