Leeroy, lawful male scurrier Ordinator ------ |.`..| | #|...{| --. -- ,.....| . ....... #..{<.| ---.- ,.....| #,|@..|,,,,,### #..---- #,.....,,@,,,,## # #,, ##|...|#######,,, #,, ----- ##,## #,# ##,## ,,, ##,## # --..- ##,## # |...| ##,#,---...| ##,,......| #$# ##,|....-- #,# ##.....####,# #-....,,,,,# ########### [Leeroy the Battler] St18 Dx7 Co7 In10 Wi4 Ch8 OrdScuMalLaw Dlvl:1 $0 HP11(11) Pw11(11) AC10 Exp1 T61 Latest messages You chew a passage through the rock. You start chewing a hole in the rock. You continue chewing on the rock. (2x) You chew a passage through the rock. You start chewing a hole in the rock. You continue chewing on the rock. (2x) You chew a hole in the wall. You start chewing a hole in the door. You continue chewing on the door. You chew through the door. You start chewing a hole in the rock. You continue chewing on the rock. (2x) You see here a wooden box {500}. m - a wooden box {500}. What do you want to use or apply? [cm or ?*] The wooden box seems to be locked. You must put it down to unlock. You can't go down here. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (6:2) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools m - an uncursed large box {500} Contents of the large box: an uncursed scroll of identify {0} a cursed scroll of create monster {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 95% chance Ring drop chance was reduced to 93% Wand drop chance was reduced to 91% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 90% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: shield (turn 8) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 189) The following skill became untrainable after a while: body spells (turn 26210) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 24471) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33541 Monster spawn increase reached its maximum at turn 83115 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 13295480 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: kobold (freq bonus 12) The monster species that spawned more often: barghest (freq bonus 17) The monster species that spawned more often: mint flayer (freq bonus 34) The monster species that spawned more often: chittering pericardial subroutine (freq bonus 16) The monster species that spawned more often: seven of spades (freq bonus 28) The monster species that spawned more often: fundamentally stench (freq bonus 90) The monster species that spawned more often: vivaria rousseau (freq bonus 288) The monster species that spawned more often: fieriest logicized (freq bonus 13) The monster species that spawned more often: great paralysator fly (freq bonus 28) The monster species that spawned more often: passim miscued (freq bonus 42) The monster species that spawned more often: serious bug (freq bonus 192) The monster species that spawned more often: viscidly rumbaing (freq bonus 56) The monster species that spawned more often: fast light (freq bonus 64) The monster species that spawned more often: cursed growth (freq bonus 26) The monster species that spawned more often: lower gnome priest (freq bonus 26) The monster species that spawned more often: guard dog (freq bonus 30) The monster species that spawned more often: plasma mold (freq bonus 72) The monster species that spawned more often: massive bat (freq bonus 45) The monster species that spawned more often: silver mold (freq bonus 36) The monster species that spawned more often: city spirit (freq bonus 56) The monster species that spawned more often: milkman wreathing nailset imbed (freq bonus 84) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 16) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster species that never randomly spawned: selenite The monster species that never randomly spawned: gong ingratiating leukemoid bairn nonce The monster species that never randomly spawned: black mushroom patch The monster species that never randomly spawned: young unicorn The monster species that never randomly spawned: ancient water dragon The monster species that never randomly spawned: bad bugger The monster species that never randomly spawned: drakeema The monster species that never randomly spawned: blue-green growth The monster species that never randomly spawned: Succubus Kommissioner The monster species that never randomly spawned: noxious spore The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 24) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 92) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 6) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 2) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 11) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 9) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 9) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 10) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 9) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this trap was always invisible: level beamer The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 4) Next attribute increase check would have come at turn 1171 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 2 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1825 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (etheric helmet) * skullcap (tribal helmet) * flack helmet (less helmet) * crystal helm (greenery helmet) * mining helm (wide conical hat) * field helm (mechanical helmet) * helm of safeguard (netradiation helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (polnish gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (erotic boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (HITTING EVEN USED HAT MELO) scroll of mana (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of phase door (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of standard id (THROW ANNOYING SEED TO MAKE WIRED) scroll of cure (HI GUYS IM ON MY TABLETTEN) * scroll of extra healing (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) * scroll of greater mana restoration (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of identify (GICCC) scroll of create monster (SLEX NOW WITH TRANSVESTITE ROLE) Spellbooks spellbook of enchant weapon (chaos-inducing) Rings ring of increase accuracy (intaglio) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 38 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Since you quit, the score list will not be checked.